E (Wuju Style) does not increase the damage of your Q (Alpha Strike), but the duration will still run when you are in alpha, so you should not E before Q. Instead using E during Q will not start the duration of E, instead of activating the E right as you get out of alpha. Use this to maximise the efficiency and duration of the extra true damage from your E when clearing camps.
The damage type that Master Yi deals is mostly Physical Damage.
Master Yi's damage type breakdowns as follows:
Every 3 basic attacks, Master Yi next bassic attack strikes twice dealing 50% Attack Damage.
Master Yi becomes untargetable and teleports to rapidly strike enemies near his target, dealing 30/60/90/120/150 (+50% Attack Damage) physical damage to all enemies hit after 4 hits, and applies on-hit effects at 25% effectiveness.This Ability can strike the same enemy repeatedly if there are no other targets, dealing 25% damage for subsequent hits and applying on-hit effects at 18.75% effectiveness.By default, Master Yi will be placed 75 units in front of his primary target. During Alpha Strike, Master Yi may right click to instead be placed 75 units in the direction clicked
Master Yi channels, restoring 30/50/70/90/110 (+100% bonus Ability Power) Health per second for 4 seconds. This healing is increased by 1% for every 1% of Master Yi's missing Health.While channeling, Master Yi reduces incoming damage by 90% for the first 0.5 seconds, reduced to 45/47.5/50/52.5/55% for the remainder of the channel. This damage reduction is halved against turrets. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.
Basic attacks deal 30/35/40/45/50 (+30% bonus Attack Damage) bonus true damage for 5 seconds.
Passive: Champion kills and assists reduce the remaining cooldown of Master Yi's basic abilities by 70%.Active: Increases Bonus Movement Speed by 35/45/55%, Attack Speed by 25/35/45%, grants immunity to slows for 7 seconds and allows Master Yi to move through units. While active, champion kills and assists extend the duration of Highlander by 7 seconds.
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