Utilizing Nautilus's passive on separate enemies is key when engaging. Try to auto once on every nearby enemy and then continue or escape with your dredge line(Q). Also, your W is an auto attack reset. This can be used to root 2 enemies quickly or pile damage onto a single target. Ie. Auto attack then W then AA again.
The damage type that Nautilus deals is mostly Magic Damage.
Nautilus's damage type breakdowns as follows:
Nautilus' basic attacks deal 14 - 116 (based on level) bonus physical damage and immobilize his targets for 0.75/1/1.25/1.5 seconds (at levels 1/6/11/16). This effect cannot happen more than once every 6 seconds on the same target.
Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing 70/115/160/205/250 (+90% bonus Ability Power) magic damage and stunning them briefly.If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by 50%, and 50% of the Mana cost is refunded.
Nautilus surrounds himself with dark energies for 6 seconds, shielding him from the next 50/60/70/80/90 (+10% of bonus Health) (8/9/10/11/12% of his max Health) damage.While the shield persists, Nautilus' basic attacks deal 30/40/50/60/70 (+40% bonus Ability Power) bonus magic damage over 2 seconds to all enemies around his target.
Nautilus slams the ground, causing the earth to explode around him. Each explosion deals 55/90/125/160/195 (+50% bonus Ability Power) magic damage to enemies in the area and slows them by 30/35/40/45/50% for 1.25 seconds. This slow diminishes over time.A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.Riptide deals 150% increased damage against monsters.
Nautilus fires a shockwave that chases an enemy champion, dealing 125/175/225 (+40% bonus Ability Power) magic damage to other enemies it passes through, knocking them into the air, and stunning them for 1/1.5/2 seconds.The shockwave explodes upon hitting its target dealing 150/275/400 (+80% bonus Ability Power) magic damage, launching them into the air and stunning them for 1/1.5/2 seconds.
isn’t endorsed by Riot Games and doesn’t reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc.