The damage type that Ziggs deals is mostly Magic Damage.
Ziggs's damage type breakdowns as follows:
Every 12 seconds, Ziggs' next basic attack deals 50% bonus Ability Power bonus magic damage, increased to 250% bonus Ability Power against structures. This cooldown is reduced whenever Ziggs uses an ability.
Ziggs throws a bouncing bomb that deals 95/145/195/245/295 (+65% bonus Ability Power) magic damage.
Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals 70/105/140/175/210 (+50% bonus Ability Power) magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.Satchel Charge will hexplode structurally unsound towers below 25/27.5/30/32.5/35% of maximum Health of their Health.
Ziggs scatters proximity mines that detonate on enemy contact, dealing 30/70/110/150/190 (+30% bonus Ability Power) magic damage. Enemies hit are slowed by 10/20/30/40/50% for 1.5 seconds.Enemies triggering a mine take 40% damage from additional mines. Mines disarm automatically after 10 seconds.
Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take 300/450/600 (+110% bonus Ability Power) magic damage. Enemies farther away take two-thirds damage.
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