The damage type that Hecarim deals is mostly Physical Damage.
Hecarim's damage type breakdowns as follows:
Hecarim gains Attack Damage equal to 12 - 24% (at levels 1/3/6/9/12/15/18) of his bonus Movement Speed.
Hecarim cleaves nearby enemies for 60/85/110/135/160 (+90% bonus Attack Damage) physical damage. (60% damage to minions)If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 0.75 second and increasing its damage by 3% (+4% per 100 bonus attack damage) for a short duration. This effect can stack up to 3 times.The stacks decrease one point per second at duration end
Hecarim deals 80/120/160/200/240 (+80% bonus Ability Power) magic damage over 4 seconds to all nearby enemies.Hecarim gains 15/20/25/30/35 Armor and Magic Resistance and heals for 25% (+2% per 100 bonus attack damage) of the damage these enemies take from Hecarim and 12.5% (+2% per 100 bonus attack damage) of damage taken from his allies.
Hecarim gains increasing 25 - 65% Movement Speed and can move through units for 4 seconds. His next attack knocks the target back dealing 30/45/60/75/90 (+50% bonus Attack Damage) to 60/90/120/150/180 (+100% bonus Attack Damage) physical damage based on how far Hecarim has traveled during Devastating Charge. Minimum Knock Back distance: 150 - Maximum Knock Back distance: 350.Devastating Charge's remaining duration pauses during Onslaught of Shadows.
Hecarim summons spectral riders and charges forward, dealing 150/250/350 (+100% bonus Ability Power) magic damage to enemies hit. Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for 0.75 to 1.5 seconds (increases by charge distance).Hecarim himself will only move to the targeted location. The riders will always move the full distance.
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