Hecarim Abilities - Patch 9.23

Hecarim Warpath
P
Hecarim Rampage
Q
Hecarim Spirit of Dread
W
Hecarim Devastating Charge
E
Hecarim Onslaught of Shadows
R

Hecarim ability - Warpath

Hecarim gains Attack Damage equal to 15 - 30 (15% + 2.5% every 3 levels)% of his bonus Movement Speed.

Hecarim ability - Rampage

Cooldown: 4Cost: 28/31/34/37/40 manaRange: 350

Hecarim cleaves nearby enemies for 55/95/135/175/215 (+70% bonus Attack Damage) physical damage. (66% damage to minions)

If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second and increasing its damage by 5% for a short duration. This effect can stack up to 2 times.

Hecarim ability - Spirit of Dread

Cooldown: 22/21/20/19/18Cost: 50/60/70/80/90 manaRange: 575

Hecarim deals 80/120/160/200/240 (+80% bonus Ability Power) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 30% of the damage these enemies take from any source.

Hecarim cannot heal more than 90/120/150/180/210 Health from minions or monsters.

Hecarim ability - Devastating Charge

Cooldown: 20/19/18/17/16Cost: 60 manaRange: 300

Hecarim gains increasing Movement Speed and can move through units for 4 seconds. His next attack knocks the target back dealing 45/75/105/135/165 (+50% bonus Attack Damage) to 90/150/210/270/330 (+100% bonus Attack Damage) physical damage based on how far Hecarim has traveled during Devastating Charge (knockback distance also scales).

Devastating Charge's remaining duration pauses during Onslaught of Shadows.

Hecarim ability - Onslaught of Shadows

Cooldown: 140/120/100Cost: 100 manaRange: 50000

Hecarim summons spectral riders and charges forward, dealing 150/250/350 (+100% bonus Ability Power) magic damage to enemies hit.

Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for 0.75 to 1.5 seconds (increases by charge distance).

Hecarim himself will only move to the targeted location. The riders will always move the full distance.

Base Stats

  • Health: 580 (+90 per level)
  • Health Regen: 7 (+0.75 per level)
  • Mana: 277.2 (+40 per level)
  • Mana Regen: 6.5 (+0.6 per level)
  • Damage: 66 (+3.2 per level)
  • Attack Speed: 0.67 (+2.5% per level)
  • Armor: 36 (+4 per level)
  • Magic Resist: 32.1 (+1.25 per level)
  • Movement Speed: 345

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General Tips

General Tips Playing as Hecarim

  • Spirit of Dread restores Health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.
  • Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.

General Tips Playing against Hecarim

  • Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.
  • Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.

Riot Recommended Items for Hecarim

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