The damage type that Diana deals is mostly Magic Damage.
Diana's damage type breakdowns as follows:
Every third strike cleaves nearby enemies for an additional 20 - 220 (+50% bonus Ability Power) magic damage (increased by 300% on non-Epic monsters). After casting a spell, Diana gains 15 - 40% attack speed (at levels 1 - 18) for her next 3 attacks.
Unleashes a bolt of lunar energy in an arc dealing 60/95/130/165/200 (+70% bonus Ability Power) magic damage.Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Creates three orbiting spheres that explode on contact with enemies dealing 18/30/42/54/66 (+15% bonus Ability Power) magic damage. Lasts 5 seconds.Grants a temporary shield that absorbs 40/55/70/85/100 (+25% bonus Ability Power) (+9% of bonus Health) damage. If the third sphere detonates, the shield increases by 40/55/70/85/100 (+25% bonus Ability Power) (+9% of bonus Health).
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing 50/70/90/110/130 (+50% bonus Ability Power) magic damage.Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
Reveals and draws in all nearby enemies and then slows them by 40/50/60% for 2 seconds.If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200/300/400 (+ 60% bonus Ability Power) magic damage in an area around her, increased by 35/60/85 (+ 15% bonus Ability Power) for each target beyond the first pulled.
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