The damage type that Aurelion Sol deals is mostly Magic Damage.
Aurelion Sol's damage type breakdowns as follows:
Aurelion Sol's damaging Abilities break down enemis into Stardust, which improves his Abilities.
Aurelion Sol breathes starfire for up to (3.25/3.25/3.25/3.25/9999) seconds, dealing 15/25/35/45/55 + 30 - 80 (scaling with level) (+60% bonus Ability Power) magic damage per second to the first enemy hit and 50% of the damage to surrounding enemies.Each full second of breath on the same enemy deals a burst of 45/50/55/60/65 + 20 - 30 (scaling with level) + (+35% bonus Ability Power)) magic damage plus (0.031% Stardust Stack)% max Health Magic Damage and absorbs 1 Stardust if they are a champion.This Ability’s range is 750 - 920 (scaling with level). Percent damage deals a max of 300 magic damage against jungle monsters.
Aurelion Sol flies in a direction. While flying, Breath of Light has no Cooldown, no maximum channel duration, and its flat damage is increased by 14%/15.5%/17%/18.5%/20%.Takedowns on champions within 3 seconds of damaging them refunds 90% of this Ability’s Cooldown.Casting Breath of Light while flying reduces flight speed by 50%. Flight speed is 335 + 100% Movement Speed.
Aurelion Sol summons a black hole, dealing 10/15/20/25/30 (+20% bonus Ability Power) magic damage and dragging enemies towards the center for 5 seconds. Enemies in the center below (5 + 2.6% Stardust Stack)% maximum Health die instantly. The black hole absorbs Stardust when enemies die within it and each second an enemy champion is inside it.This Ability’s range is 750 - 920 (scaling with level). Minions and jungle monsters inside will have 0 Movement Speed. (This ability absorbs 1 Stardust per second from Champions. Stardust absorbed from units that die in the black hole: Epic Monsters: 10 Stardust, Champions and Large monsters: 5 Stardust, Siege minions: 3 Stardust Minions and small monsters: 1 Stardust.)
Falling Star: Aurelion Sol plucks a star from the heavens and crashes it into the earth, dealing (150/250/350 + 65% AP) magic damage, stunning enemies for 1 second, and absorbing 5 Stardust for each champion hit.The Skies Descend: Gathering 75 Stardust transforms the next Falling Star into The Skies Descend. Aurelion Sol drags a constellation’s worth of fury down from the cosmos, dealing (187.5/312.5/437.5 + 81.25% AP) magic damage in a larger area, Knocking Up enemies hit for 1 second, and unleashing a massive shockwave that deals (150/250/350 + 65% AP) magic damage to champions and Epic monsters and slows all enemies hit by 75% for 1 second.
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