The damage type that Zoe deals is mostly Magic Damage.
Zoe's damage type breakdowns as follows:
Zoe's next basic attack after casting a spell deals:
Fire a missile that deals increasing damage the further it travels -- 50/80/110/140/170 (+60% bonus Ability Power) to 187/250/312/375 (+150% bonus Ability Power) magic damage. Enemies near the first target hit take 80% damage.Recast to redirect the missile to a new position near Zoe.Paddle Star! deals damage based on a combination of Paddle Star's rank and Zoe's level.
Enemy Summoner Spell and Active Item casts drop spell shards lasting 40 seconds. Some minions also drop a spell shard when Zoe kills them.Active: Collecting a spell shard grants one cast of that spell.Passive: When Zoe casts a Summoner Spell or Spell Thief, she gains 30/40/50/60/70% movement speed for seconds and tosses up to 3 missiles at her attack target, dealing 75/105/135/165/195 (+40% bonus Ability Power) magic damage total. Each missile can apply More Sparkles!Movement speed bonus and missile damage improve with spell rank.
Dropkick a bubble that deals 70/110/150/190/230 (+45% bonus Ability Power) magic damage, lingering as a trap if it hits nothing, slowing the enemy by 10/15/20/25/30% otherwise. The bubble's range is extended when flying over a wall.After a delay, the victim falls asleep for 2 seconds. Attacks and spell hits break sleep but deal double damage, up to 70/110/150/190/230 (+45% bonus Ability Power) bonus true damage.Enemies inflicted with sleep from Zoe’s Sleepy Trouble Bubble now have their Magic Resist reduced by 20/22.5/25/27.5/30%
Blink to a nearby position for 1 second. Then blink back.Zoe may cast and attack, but not move, during this time. She can also see over walls.
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