The damage type that Teemo deals is mostly Magic Damage.
Teemo's damage type breakdowns as follows:
If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for 5 seconds.
Deals 80/125/170/215/260 (+80% bonus Ability Power) magic damage and blinds the target for 2/2.25/2.5/2.75/3 seconds (double duration against monsters).
Passive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds.Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.
Teemo's basic attacks poison their target, dealing 14/25/36/47/58 (+30% bonus Ability Power) magical damage upon impact and 6/12/18/24/30 (+10% bonus Ability Power) magical damage each second for 4 seconds.Deals 150% damage to monsters.
Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by 30/40/50%, reveals them and deals 200/325/450 (+55% bonus Ability Power) magic damage over 4 seconds. Traps last 5 minutes and take 1 second to arm and stealth. If a thrown trap lands on another trap, it will bounce up to 3/4/5 Teemos further before planting.Teemo forages for a mushroom every 30/25/20 (affected by cooldown reduction) seconds, but he is only big enough to carry 3/4/5 at once.
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