Nunu & Willump Abilities - Patch 9.23

Nunu & Willump Call of the Freljord
P
Nunu & Willump Consume
Q
Nunu & Willump Biggest Snowball Ever!
W
Nunu & Willump Snowball Barrage
E
Nunu & Willump Absolute Zero
R

Nunu & Willump ability - Call of the Freljord

Cooldown: 10 seconds per target

Dealing damage to enemy champions, large monsters, or structures grants Willump and his ally nearby with the highest attack speed Call of the Freljord, increasing their attack speed by 20% and movement speed by 10% for 4 seconds.

While Nunu & Willump are under the effects of Call of the Freljord, their basic attacks cleave for 30% bonus Attack Damage damage.

The duration stacks but the effect can only occur once every 10 seconds per target.

Nunu & Willump ability - Consume

Cooldown: 12/11/10/9/8Cost: 60 manaRange: 125

Willump takes a bite of an enemy, dealing damage and healing himself. This healing increases by 50% of maximum Health when he is below 50% health.

Monsters and minions: Deals 340/500/660/820/980 true damage and heals for 75/110/145/180/215 (+70% bonus Ability Power).

Champions: Deals 60/100/140/180/220 (+70% bonus Ability Power) magic damage and heals for 8% of bonus Health (+70% bonus Ability Power).

Nunu & Willump ability - Biggest Snowball Ever!

Cooldown: 14Cost: 50/55/60/65/70 manaRange: 7500

Willump rolls a snowball that grows in size and speed. The larger the snowball, the more damage it deals and the longer it knocks up.

When the snowball impacts a wall, enemy champion, or large monster, it explodes, dealing up to 180/225/270/315/360 (+150% bonus Ability Power) damage to nearby enemies and knocking them up.

Reactivating the ability rolls the snowball forward on a straight path.

Continuously turning in the same direction increases Willump's turn rate over time. This bonus starts over when changing turn direction.

Nunu & Willump ability - Snowball Barrage

Cooldown: 14Cost: 50/55/60/65/70 manaRange: 690

For 3 seconds, each additional cast causes Nunu to throw 3 snowballs at a rapid rate. Enemies hit take 16/24/32/40/48 (+6% bonus Ability Power) magic damage, and champions and large monsters become Snowbound. Enemies hit 3 times are slowed by 30/35/40/45/50% for 1 second.

Willump's Turn: After Nunu is finished throwing snowballs, all enemies within range that are Snowbound take 20/30/40/50/60 (+80% bonus Ability Power) magic damage and become rooted in place for 0.5 - 1.5 (based on level) seconds.

Nunu can cast Snowball Barrage up to 3 times before Willump's Turn.
Nunu can only slow each enemy once with Snowball Barrage.

Nunu & Willump ability - Absolute Zero

Cooldown: 110/100/90Cost: 100 manaRange: 650

Willump channels for 3 seconds, sapping the area of heat. Nearby enemies have their Movement Speed slowed by 50%, increasing to 95% over the duration of the channel. Nunu and Willump receive a shield that absorbs 65/75/85 (+30/40/50% of bonus Health) damage, decaying over 3 seconds after the channel ends.

Enemies caught in the area when the channel ends take up to 625/925/1275 (+250% bonus Ability Power) magic damage, depending on how long Absolute Zero was channeled.

Base Stats

  • Health: 570 (+82 per level)
  • Health Regen: 5 (+0.8 per level)
  • Mana: 280 (+42 per level)
  • Mana Regen: 7 (+0.5 per level)
  • Damage: 61 (+3 per level)
  • Attack Speed: 0.63 (+2.25% per level)
  • Armor: 32 (+3 per level)
  • Magic Resist: 32.1 (+1.25 per level)
  • Movement Speed: 345

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General Tips

General Tips Playing as Nunu & Willump

  • Consume allows Nunu to stay in a lane against ranged opponents.
  • You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.
  • It's often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight.

General Tips Playing against Nunu & Willump

  • Interrupting the charge up on Absolute Zero will lower the amount of damage your team takes.
  • Using Summoner Flash is a surefire way to escape Absolute Zero.
  • Biggest Snowball Ever moves very fast but cannot turn as quickly, so don't try to escape it by running away in a straight line. Instead, make sudden, sharp turns.

Riot Recommended Items for Nunu & Willump

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