Jhin Abilities - Patch 9.22

Jhin Whisper
P
Jhin Dancing Grenade
Q
Jhin Deadly Flourish
W
Jhin Captive Audience
E
Jhin Curtain Call
R

Jhin ability - Whisper

Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of movement speed.

Jhin ability - Dancing Grenade

Cooldown: 7/6.5/6/5.5/5Cost: 40/45/50/55/60 manaRange: 550

Jhin launches a cartridge at the targeted enemy that deals 45/70/95/120/145 (+45/52.5/60/67.5/75% Attack Damage) (+60% bonus Ability Power) physical damage before bouncing to a nearby target that has not yet been hit.

The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by 35%.

Jhin ability - Deadly Flourish

Cooldown: 12Cost: 50/60/70/80/90 manaRange: 3000

Jhin fires a long range shot that stops on the first champion hit, dealing 50/85/120/155/190 (+50% Attack Damage) physical damage to it, and 75% of that damage to minions and monsters hit along the way.

If Deadly Flourish strikes a champion that has been hit by one of Jhin's Lotus Traps, or damaged by Jhin's team within the last 4 seconds it will root them for 1/1.25/1.5/1.75/2 seconds and grant Jhin movement speed as though he had crit them.5802">crit them.

Jhin ability - Captive Audience

Cooldown: 2Cost: 30/35/40/45/50 manaRange: 750

Jhin places an invisible Lotus Trap that lasts 3 minutes and activates when stepped on, revealing nearby enemies for 4 seconds.

The trap leaves behind a zone that slows enemies inside by 35% and detonates after 2 seconds, dealing 20/80/140/200/260 (+120% Attack Damage) (+100% bonus Ability Power) magic damage (65% damage on subsequent hits and vs. minions and monsters).

Jhin prepares a new trap every 28/25/22/19/16 seconds and can store 2 at once.

Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.

Jhin ability - Curtain Call

Cooldown: 120/105/90Cost: 100 manaRange: 25000

Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by 80% for 0.5 seconds and dealing 50/125/200 (+20% Attack Damage) physical damage, increased by 4% for each 1% health the target is missing (up to 175/402.5/630 (+30% Attack Damage)). The 4th shot crits for 100% damage.

Base Stats

  • Health: 556 (+91 per level)
  • Health Regen: 3.75 (+0.55 per level)
  • Mana: 300 (+50 per level)
  • Mana Regen: 6 (+0.8 per level)
  • Damage: 59 (+4.7 per level)
  • Attack Speed: 0.63 (+0% per level)
  • Armor: 24 (+3.5 per level)
  • Magic Resist: 30 (+0.5 per level)
  • Movement Speed: 330

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General Tips

General Tips Playing as Jhin

  • Deadly Flourish has incredible range. When approaching a fight be sure to look ahead for enemies that could be rooted.
  • Your ultimate deals significantly less damage to enemies with full health. Look to pick off weakened targets as they run away.
  • You can still cast your spells while reloading. Use them to fill the down time.

General Tips Playing against Jhin

  • Deadly Flourish only roots those hit by one of Jhin's basic attacks, traps, or allies within the last 4 seconds.
  • Jhin places invisible traps around the map. Watch where you step!
  • Jhin's attacks are quite potent, but he runs out of ammo after the 4th shot. Use this window to jump him and burst him down.

Riot Recommended Items for Jhin

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