Kindred Abilities

Kindred

The Eternal Hunters

Marksman
975 6300

Kindred Abilities - Patch 9.22

Kindred Mark of the Kindred
P
Kindred Dance of Arrows
Q
Kindred Wolf's Frenzy
W
Kindred Mounting Dread
E
Kindred Lamb's Respite
R

Kindred ability - Mark of the Kindred

Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.

Kindred ability - Dance of Arrows

Cooldown: 9Cost: 35 manaRange: 340

Lamb vaults, firing up to 3 arrows at nearby enemies, dealing 60/80/100/120/140 (+65% bonus Attack Damage) physical damage and gains 25% (+5% per Mark) bonus attack speed for 4 seconds.

Casting Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to 4/3.5/3/2.5/2 seconds.

Kindred ability - Wolf's Frenzy

Cooldown: 18/17/16/15/14Cost: 40 manaRange: 560

Passive: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to 32 - 100 health based on how much health Kindred is missing.

Active: Wolf claims a territory, attacking nearby enemies inside it for 8.5 seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.

Wolf's attacks deal magic damage equal to 25/30/35/40/45 (+20% bonus Attack Damage) plus 1.5% + 1% of enemy current health% per Mark of the target's current health.

Wolf attacks 25% faster based on Kindred's attack speed. His attacks maim monsters for 50% increased damage and reduce their Movement Speed by 50% for 2 seconds.

Kindred ability - Mounting Dread

Cooldown: 16/15/14/13/12Cost: 50 manaRange: 500

Cripple an enemy, slowing their movement speed by 50% for 1 second.

After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing 80/100/120/140/160 (+80% bonus Attack Damage) plus 8% of the target's missing health as bonus physical damage.

Wolf's attack critically strikes targets for 50% increased damage if they are below 15% (+5%) health (Increased by Critical Strike Chance).

[Maximum vs. monsters]

Kindred ability - Lamb's Respite

Cooldown: 180/150/120Range: 500

Lamb blesses the ground underneath her for 4 seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% Health, units become immune to further damage or healing.

When the blessing ends all living things inside heal for 200/250/300.

Base Stats

  • Health: 540 (+85 per level)
  • Health Regen: 7 (+0.55 per level)
  • Mana: 300 (+35 per level)
  • Mana Regen: 6.97 (+0.4 per level)
  • Damage: 65 (+2.26 per level)
  • Attack Speed: 0.63 (+3.5% per level)
  • Armor: 29 (+3.5 per level)
  • Magic Resist: 30 (+0.5 per level)
  • Movement Speed: 325

Advertisement

General Tips

General Tips Playing as Kindred

  • Moving around between attacks while jungling will help you avoid damage and also generate more heals from Wolf's Frenzy.
  • Pick which Hunts you want to pursue carefully; getting many of them is the key to success as the game goes on.
  • Don't go in first to a large team fight. Wait for your teammates to initiate.

General Tips Playing against Kindred

  • Kindred is fragile - turn the pressure up on her, and she will be forced to play cautiously.
  • Clear the Hunts Wolf activates on jungle camps to slow down Kindred's damage output.
  • When Kindred uses Lamb's Respite get inside, it stops all champions from dying.

Riot Recommended Items for Kindred

LoLRift © isn’t endorsed by Riot Games and doesn’t reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc.

This site uses cookies. By continuing to browse the site you are agreeing to our use of cookies. You can find more about this in our Cookies Policies Got it!