The damage type that Jax deals is mostly Physical Damage.
Jax's damage type breakdowns as follows:
Jax's consecutive basic attacks continuously increase his Attack Speed by 3.5/5/6.5/8/9.5/11% for 2.5 seconds, satcking up to 8 times.
Jax leaps to target unit, dealing 65/105/145/185/225 (+100% bonus Attack Damage) physical damage if it is an enemy.
Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 50/85/120/155/190 (+60% bonus Ability Power) Magic Damage.
Jax enters a defensive stance for up to 2 seconds, dodging all attacks and taking 25% less damage from area of effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 55/85/115/145/175 (+ 4% enemy's max health) (+70% bonus Ability Power) magic damage to them.Counter Strike deals 20% more damage for each attack Jax dodged, up to a maximum of 110/170/230/290/350 (+140% bonus Ability Power) (+8)% enemy's max health.
Passive: Every third consecutive strike Jax deals 60/110/160 (+60% bonus Ability Power) additional Magic Damage.Active: Jax swings his lantern around him, dealing 150/250/350 (+ 100% bonus Ability Power) magic damage to nearby enemies. If he hits a champion he gains 15/40/65 (+ 40% bonus Attack Damage) Armor plus 15/20/25% (+ 10% bonus Attack Damage) per champion hit, as well as 15/27/39% (+24% bonus Attack Damage) of Magic Resist for the next 8 seconds. During this time the passive damage applies every 2nd attack instead of every 3rd.
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