The damage type that Azir deals is mostly Magic Damage.
Azir's damage type breakdowns as follows:
Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets that lasts 45 seconds. The Disc of the Sun deals 230 - 410 damage (+ 40% bonus Ability Power).The Sun Disc loses 100 armor and magic resistance while Azir is far away or dead.
Azir sends all Sand Soldiers towards a location. Sand Soldiers deal 60/80/100/120/140 (+35% bonus Ability Power) magic damage to enemies they pass through and apply a 25% slow for 1 second.Enemies hit by multiple Sand Soldiers will not take additional damage.
Azir summons a Sand Soldier for 10 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for 0 - 92 (based on level) (+50/67/84/101/118) (+60% bonus Ability Power) magic damage. Other enemies caught in the soldier's attack take 25/50/75/100% (at levels 1/6/11/16) of the stab's damage.Azir stores up to 2 Sand Soldiers and prepares a new one every 10/9/8/7/6 seconds.Sand Soldiers that strike the same targets deal 25% damage after the first.Sand Soldiers can attack targets outside of Azir's basic attack range.Sand Soldiers expire twice as fast when near an enemy turret.
Azir shields himself for 1.5 seconds, blocking up to 70/110/150/190/230 (+60% bonus Ability Power) damage and dashes to one of his Sand Soldiers, damaging enemies hit for 60/100/140/180/220 (+40% bonus Ability Power) magic damage.If Azir hits an enemy champion, he halts his dash and instantly prepares a new Sand Soldier.
Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 200/400/600 (+75% bonus Ability Power) magic damage. The soldiers then remain as a wall for 5 seconds.Azir and his allies can pass freely through Emperor's Divide.Emperor's Divide does not interact with Azir's basic attacks or spells.
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