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Azir

Azir Abilities

the Emperor of the Sands

MageMarksman
975 6300
Azir is a Mage and Marksman champion in League of Legends.

Azir Base Stats

Level: - +
  • Health: 550 (+119 per level)
  • Health Regen: 7 (+0.75 per level)
  • Mana: 320 (+40 per level)
  • Mana Regen: 8 (+0.8 per level)
  • Attack Damage: 52 (+3.5 per level)
  • Attack Speed: 0.63 (+6% per level)
  • Armor: 22 (+5 per level)
  • Magic Resist: 30 (+1.3 per level)
  • Movement Speed: 335

Azir's Damage Type

The damage type that Azir deals is mostly Magic Damage.

Azir's damage type breakdowns as follows:

  • Magic Damage: 93.81%
  • Physical Damage: 4.33%
  • True Damage: 1.86%

Azir Recommended Items

Based on statistics across all regions

Azir Abilities - Patch 13.21

Azir Shurima's Legacy
P
Azir Conquering Sands
Q
Azir Arise!
W
Azir Shifting Sands
E
Azir Emperor's Divide
R
Azir Shurima's Legacy
P

Shurima's Legacy

Cooldown: 90Range: 700

Azir Passive

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets that lasts 45 seconds. The Disc of the Sun deals 230 - 410 damage (+ 40% bonus Ability Power).

The Sun Disc loses 100 armor and magic resistance while Azir is far away or dead.

    Sun disc stats:
  • Health: 3000
  • Armor: 30 - 90
  • Magic Resistance: 30 - 90

Azir Conquering Sands
Q

Conquering Sands

Cooldown: 14/12/10/8/6Cost: 70/80/90/100/110 manaRange: 740

Azir Q

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal 60/80/100/120/140 (+35% bonus Ability Power) magic damage to enemies they pass through and apply a 25% slow for 1 second.

Enemies hit by multiple Sand Soldiers will not take additional damage.

Azir Arise!
W

Arise!

Cooldown: 0Cost: 40/35/30/25/20 manaRange: 525

Azir W

Azir summons a Sand Soldier for 10 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for 0 - 92 (based on level) (+50/67/84/101/118) (+60% bonus Ability Power) magic damage. Other enemies caught in the soldier's attack take 25/50/75/100% (at levels 1/6/11/16) of the stab's damage.

Azir stores up to 2 Sand Soldiers and prepares a new one every 10/9/8/7/6 seconds.

Sand Soldiers that strike the same targets deal 25% damage after the first.
Sand Soldiers can attack targets outside of Azir's basic attack range.
Sand Soldiers expire twice as fast when near an enemy turret.

Azir Shifting Sands
E

Shifting Sands

Cooldown: 22/20.5/19/17.5/16Cost: 60 manaRange: 1100

Azir E

Azir shields himself for 1.5 seconds, blocking up to 70/110/150/190/230 (+60% bonus Ability Power) damage and dashes to one of his Sand Soldiers, damaging enemies hit for 60/100/140/180/220 (+40% bonus Ability Power) magic damage.

If Azir hits an enemy champion, he halts his dash and instantly prepares a new Sand Soldier.

Azir Emperor's Divide
R

Emperor's Divide

Cooldown: 120/105/90Cost: 100 manaRange: 250

Azir R

Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 200/400/600 (+75% bonus Ability Power) magic damage. The soldiers then remain as a wall for 5 seconds.

Azir and his allies can pass freely through Emperor's Divide.

Emperor's Divide does not interact with Azir's basic attacks or spells.

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