Azir Abilities

the Emperor of the Sands

975 6300

Azir Base Stats

  • Health: 622 (+119 per level)
  • Health Regen: 7 (+0.75 per level)
  • Mana: 480 (+21 per level)
  • Mana Regen: 8 (+0.8 per level)
  • Damage: 52 (+2.8 per level)
  • Attack Speed: 0.63 (+3% per level)
  • Armor: 19 (+4.2 per level)
  • Magic Resist: 30 (+1.3 per level)
  • Movement Speed: 335

Azir Best Tips

We don't have any tips for Azir yet! Submit a tip and be the first one!

Azir's Damage Type

The damage type that Azir deals is mostly Magic Damage.

Azir's damage type breakdowns as follows:

  • Magic Damage: 89.78%
  • Physical Damage: 7.43%
  • True Damage: 2.80%

Azir Recommended Items

Based on statistics across all regions

Azir Abilities - Patch 13.1

Azir Shurima's Legacy

Shurima's Legacy

Cooldown: 180

Azir Passive

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Azir Conquering Sands

Conquering Sands

Cooldown: 14/12/10/8/6Cost: 55 manaRange: 740

Azir Q

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal 70/90/110/130/150 (+30% bonus Ability Power) magic damage to enemies they pass through and apply a 25% slow for 1 second.

Enemies hit by multiple Sand Soldiers will not take additional damage.

Azir Arise!


Cooldown: 0Cost: 40 manaRange: 500

Azir W

Passive: Azir gains 15/25/35/45/55% attack speed. When Azir has 3 or more Sand Soldiers, he gains 15/25/35/45/55% additional attack speed for 5 seconds.

Active: Azir summons a Sand Soldier for 10 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for 50 - 150 (based on level) (+55% bonus Ability Power) magic damage. Other enemies caught in the soldier's attack take 25/50/75/100% (at levels 1/6/11/16) of the stab's damage.

Azir stores up to 2 Sand Soldiers and prepares a new one every 9/8.25/7.5/6.75/6 seconds.

Sand Soldiers that strike the same targets deal 25% damage after the first.
Sand Soldiers can attack targets outside of Azir's basic attack range.
Sand Soldiers expire twice as fast when near an enemy turret.

Azir Shifting Sands

Shifting Sands

Cooldown: 22/20.5/19/17.5/16Cost: 60 manaRange: 1100

Azir E

Azir shields himself for 1.5 seconds, blocking up to 70/110/150/190/230 (+60% bonus Ability Power) damage and dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+40% bonus Ability Power) magic damage.

If Azir hits an enemy champion, he halts his dash and instantly prepares a new Sand Soldier.

Azir Emperor's Divide

Emperor's Divide

Cooldown: 120/105/90Cost: 100 manaRange: 250

Azir R

Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 175/325/475 (+60% bonus Ability Power) magic damage. The soldiers then remain as a wall for 5 seconds.

Azir and his allies can pass freely through Emperor's Divide.

Emperor's Divide does not interact with Azir's basic attacks or spells.

LoLRift © isn’t endorsed by Riot Games and doesn’t reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc.

This site uses cookies. By continuing to browse the site you are agreeing to our use of cookies. You can find more about this in our Cookies Policies Got it!