Azir Abilities

Azir

the Emperor of the Sands

MageMarksman
975 6300

Azir Abilities - Patch 9.22

Azir Shurima's Legacy
P
Azir Conquering Sands
Q
Azir Arise!
W
Azir Shifting Sands
E
Azir Emperor's Divide
R

Azir ability - Shurima's Legacy

Cooldown: 180

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Azir ability - Conquering Sands

Cooldown: 15/13/11/9/7Cost: 70 manaRange: 740

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal 70/90/110/130/150 (+30% bonus Ability Power) magic damage to enemies they pass through and apply a 25% slow for 1 second.

Enemies hit by multiple Sand Soldiers will not take additional damage.

Azir ability - Arise!

Cooldown: 0Cost: 40 manaRange: 500

Passive: Azir gains 20/30/40/50/60% attack speed. When Azir has 3 or more Sand Soldiers, he gains 20/30/40/50/60% additional attack speed for 5 seconds.

Active: Azir summons a Sand Soldier for 10 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for 60 - 160 (based on level) (+60% bonus Ability Power) magic damage. Other enemies caught in the soldier's attack take 25/50/75/100% (at levels 1/6/11/16) of the stab's damage.

Azir stores up to 2 Sand Soldiers and prepares a new one every 10/9/8/7/6 seconds.

Sand Soldiers that strike the same targets deal 25% damage after the first.
Sand Soldiers can attack targets outside of Azir's basic attack range.
Sand Soldiers expire twice as fast when near an enemy turret.

Azir ability - Shifting Sands

Cooldown: 0Cost: 60 manaRange: 1100

Azir shields himself for 1.5 seconds, blocking up to 80/120/160/200/240 (+70% bonus Ability Power) damage and dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+40% bonus Ability Power) magic damage.

If Azir hits an enemy champion, he halts his dash and instantly prepares a new Sand Soldier.

Azir ability - Emperor's Divide

Cooldown: 120/105/90Cost: 100 manaRange: 250

Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/250/450 (+60% bonus Ability Power) magic damage. The soldiers then remain as a wall for 3 seconds.

Azir and his allies can pass freely through Emperor's Divide.

Emperor's Divide does not interact with Azir's basic attacks or spells.

Base Stats

  • Health: 552 (+92 per level)
  • Health Regen: 6.9 (+0.75 per level)
  • Mana: 438 (+21 per level)
  • Mana Regen: 8 (+0.8 per level)
  • Damage: 52 (+2.8 per level)
  • Attack Speed: 0.64 (+3% per level)
  • Armor: 19.04 (+3 per level)
  • Magic Resist: 30 (+0.5 per level)
  • Movement Speed: 325

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General Tips

General Tips Playing as Azir

  • Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
  • In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
  • Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
  • Be a bird!

General Tips Playing against Azir

  • Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
  • Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
  • Try to think of Sand Soldiers as fire. Don't stand in the fire.

Riot Recommended Items for Azir

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