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Corki's basic attack deals a percentage (80%) of their damage as magic instead of physical. Every 10 minutes (5 on ARAM), The Package arrives in Corki's base to be picked up, temporarily granting him 40% out of combat Movement Speed and upgrading Valkyrie into Special Delivery.150 seconds cooldown on ARAMPackages restock every 5 minutes.
Corki lobs a bomb, dealing 70/115/160/205/250 (+70% bonus Attack Damage) (+50% bonus Ability Power) magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
Active: Corki flies a short distance, dealing 60/90/120/150/180 (+40% bonus Ability Power) magic damage per second to enemies in the fire left along his path.Special Delivery: Corki flies a great distance, dropping bombs that knock aside enemies and leave a burning trail for 5 seconds. The trail slows enemies by 90% and burns them for 7.5 - 25 (based on level) (+50) (+6% bonus Ability Power) magic damage per second.Enemies hit directly are knocked aside, but are slowed and burned for at least 2 seconds.
Corki's gatling gun fires continuously at targets in front of him for 4 seconds, dealing up to 120/170/220/270/320 (+240% bonus Attack Damage) damage and reducing up to 8/11/14/17/20 armor and magic resist.Gatling Gun's damage is 50% physical, 50% magic.Defense reductions last for 2 seconds after last being damaged by Gatling Gun.
Active: Corki fires a missile that explodes at the first enemy it hits, dealing 80/115/150 (+15/45/75% Attack Damage) (+12% bonus Ability Power) magic damage to all nearby enemies.Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing 160/230/300% damage (+30/90/150% Attack Damage) (+24% bonus Ability Power)
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