The damage type that Ivern deals is mostly True Damage.
Ivern's damage type breakdowns as follows:
Ivern cannot attack or be attacked by non-epic monsters. Ivern can create magical groves which costs him 98 - 0 health and 90 - 0 mana on jungle camps which grow over 40 - 30 seconds at levels 1 - 18. When the grove is fully grown, Ivern may free the monsters to recieve gold and experience. After level 5 Ivern can share jungle buffs with allies.
Ivern conjures a vine dealing 80/125/170/215/260 (+70% bonus Ability Power) magic damage and rooting the first enemy hit for 1.2/1.4/1.6/1.8/2 second(s). Allies can click on rooted enemies to dash into attack range.Hitting non-epic monsters reduces Rootcaller's cooldown by 50%.
Passive: While in brush and for 3 seconds after leaving, Ivern's Attacks deal an additional 30/37.5/45/52.5/60 (+ 30% bonus Ability Power) magic damage. Nearby allies will gain this effect for 3 seconds and deal 5/7.5/10/12.5/15 (+10% Ivern's Ability Power) magic damage.Active: Ivern grows a patch of Brush, revealing the area for 8 seconds. The Brush persists until Ivern's team loses vision within it, or up to 45 seconds.
Ivern shields an ally, absorbing up to 80/115/150/185/220 (+75% bonus Ability Power) damage. After 2 seconds, the shield bursts dealing 70/90/110/130/150 (+80% bonus Ability Power) magic damage and slowing enemies by 50/55/60/65/70% for 2 seconds.If Triggerseed detonates and no enemy champions are hit while the shield still persists, the ally will be shielded for 80/115/150/185/220 (+75% bonus Ability Power) for 2 seconds.Can also be cast on Daisy.
Ivern summons his sentinel friend Daisy for 60 seconds. If Daisy attacks the same champion three times in a row, she will create a shockwave knocking enemies up for 1 second (3s cooldown). Daisy has:
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