Karma Abilities

Karma

the Enlightened One

MageSupport
790 3150

Karma Abilities - Patch 9.23

Karma Gathering Fire
P
Karma Inner Flame
Q
Karma Focused Resolve
W
Karma Inspire
E
Karma Mantra
R

Karma ability - Gathering Fire

Reduces Mantra's cooldown by 2/3/4 (at levels 1/7/13) seconds each time Karma damages an enemy champion with one of her abilities (Half-effect for Karma's basic attacks)

Karma ability - Inner Flame

Cooldown: 7/6.5/6/5.5/5Cost: 50/55/60/65/70 manaRange: 950

Fires a blast of energy that explodes upon enemy contact, dealing 80/125/170/215/260 (+60% bonus Ability Power) magic damage and slowing Movement Speed by 32% for 1.5 seconds.

Mantra Bonus - Soulflare: Deals 25/75/125/175 (+30% bonus Ability Power) additional magic damage and leaves a circle of flame that slows enemies by 50%. After 1.5 seconds the circle erupts, dealing 35/140/245/350 (+60% bonus Ability Power) magic damage to enemies in the area.

Karma ability - Focused Resolve

Cooldown: 12Cost: 50/55/60/65/70 manaRange: 675

Links Karma to an enemy champion or monster, granting True Sight and dealing 30/55/80/105/130 (+45% bonus Ability Power) magic damage. If the link is unbroken for 2 seconds, the target is rooted for 1.4/1.55/1.7/1.85/2 second(s) and takes an additional 30/55/80/105/130 (+45% bonus Ability Power) magic damage.

Mantra Bonus - Renewal: Karma is healed for 20% (+1% per 100 ability power%) of her missing health. If the link is not broken or the target dies, the root duration is increased by 0.5/0.75/1/1.25 second(s) and Karma is healed for 20% (+1% per 100 ability power%) of her missing health.

Karma ability - Inspire

Cooldown: 10/9.5/9/8.5/8Cost: 50/55/60/65/70 manaRange: 800

Target ally gains a shield, granting 40/45/50/55/60% Movement Speed for 1.5 seconds and absorbing 70/95/120/145/170 (+50% bonus Ability Power) damage for 2.5 seconds.

Mantra Bonus - Defiance: The shield overflows with energy, absorbing an additional 25/80/135/190 (+50% bonus Ability Power) damage. Nearby allied champions gain shields that absorb 30% as much as the initial target's shield. All champions shielded gain 40/45/50/55/60% movement speed for 1.5 seconds.

Karma ability - Mantra

Cooldown: 45/42/39/36Range: 1100

Karma empowers her next ability within 8 seconds for an additional effect.

Soulflare: Deals bonus damage and leaves behind a circle of flame, slowing enemies and dealing additional damage.

Renewal: Karma heals for a portion of her missing health. If the link is unbroken the root is longer and Karma is healed again.

Defiance: The shield is stronger and allied champions around the target also gain a shield and movement speed.

Base Stats

  • Health: 534 (+95 per level)
  • Health Regen: 5.624 (+0.55 per level)
  • Mana: 374 (+50 per level)
  • Mana Regen: 11.5 (+0.5 per level)
  • Damage: 53.544 (+3.3 per level)
  • Attack Speed: 0.63 (+2.3% per level)
  • Armor: 26 (+3.8 per level)
  • Magic Resist: 30 (+0.5 per level)
  • Movement Speed: 335

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General Tips

General Tips Playing as Karma

  • Gathering Fire rewards aggressive play. Look to land abilities and basic attacks on your opponent to lower Mantra's cooldown and stay on the offensive.
  • When using Focused Resolve, slow your opponents with Inner Flame or speed yourself up with Inspire if you're having trouble sticking to a target.
  • Don't be too conservative with Mantra. Gathering Fire is strongest in teamfights, making it easy to recharge Mantra multiple times.

General Tips Playing against Karma

  • Karma's passive lowers her Mantra cooldown when she hits enemy champions with abilities and basic attacks. Deny her from getting free hits on you.
  • Karma's Soulflare erupts for bonus damage in the area in which it's placed. React quickly and escape the circle to avoid taking heavy damage.
  • Focused Resolve is a strong disengage tool. Create distance to avoid being rooted and seek to engage afterwards.

Riot Recommended Items for Karma

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