The damage type that Neeko deals is mostly Magic Damage.
Neeko's damage type breakdowns as follows:
When Neeko is near a non-epic monster, minion, trap, ward, or plant for two seconds she stores their Sho'Ma. Neeko can click on her bar to become that unit. Click on Neeko's face to return to Neeko. Click on the little “X” to clear out Neeko's current Sho'Ma.
Neeko throws a seed that blooms to deal 80/125/170/215/260 (+50% bonus Ability Power) magic damage. If it kills a unit or hits a champion or large monster, it will bloom again, dealing 35/60/85/110/135 (+25% bonus Ability Power) damage. Max 2 extra blooms.
Passive: Every 3rd attack deals 50/80/110/140/170 (+60% bonus Ability Power) bonus magic damage and increases Neeko's movement speed by 10/17.5/25/32.5/40% for 1 second.Active: Neeko becomes invisible for 0.5 seconds and projects a clone that lasts 3 seconds. Neeko and the clone gain 10/17.5/25/32.5/40% movement speed for 3 seconds.The clone can be controlled using the Move Pet Click hotkey or by Recasting this Ability.The clone mirrors her spellcasts, emotes, and recall.Deals 75 bonus damage to monsters.
Neeko slings a tangle that deals 70/105/140/175/210 (+65% bonus Ability Power) magic damage and roots for 0.7/0.9/1.1/1.3/1.5 seconds.The tangle become empowered after hitting 2 enemies, growing larger, moving faster and rooting the last champion hit for 1.8/2.1/2.4/2.7/3 seconds.
After 1.25 seconds Neeko leaps into the air, Knocking Up all nearby enemies for 0.6 seconds.She then crashes down, dealing 150/350/550 (+120% bonus Ability Power) magic damage and stuns nearby enemies for 1.25 seconds.This ability can be prepared in secret if Neeko is disguised.
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