The damage type that Pyke deals is mostly Physical Damage.
Pyke's damage type breakdowns as follows:
When Pyke is hidden from enemies, he regenerates 9% (+20% lethality) health, based on damage that he has recently taken from champions increased to 40% (+45) when 2 or more enemies ar nearby. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD (1 AD per 14 health).
Tap: Pyke stabs in a direction, damaging the nearest enemy (prefering champions) for 86.25/143.75/201.25/258.75/316.25 (+69% bonus Attack Damage) physical damage.Hold: Pyke throws his harpoon, pulling the first enemy struck towards him and dealing 100/150/200/250/300 (+60% bonus Attack Damage) physical damage.Targets hit by either attack are slowed by 90% for 1 second.If Pyke successfuly hits an enemy champion or the channel does not complete successfully, 75% of the Mana cost is refunded.Tapping deals 70% reduced damage to minions and monsters beyond the closest.
Pyke gains Camouflage and 40% (+1.5% per 1 lethality) decaying movement speed for 5 seconds.Stealth - Camouflage: Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.
Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking enemy champions along it's path, stunning them for 1.25 + 0.1 seconds per 10 lethality seconds.
Pyke strikes all enemy champions in an X, blinking to and executing targets below 250 - 550 (at levels 6 -18) (+80% bonus Attack Damage)(+1.5 per 1 lethality) health. Enemies not executed instead take physical damage equal to the threshold.When an enemy champion dies in the X Pyke may re-cast Death From Below again within 20 seconds. If he executed that champion, the last assisting ally will also get kill gold. If he did not, he will still get kill gold as if he did.
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