The damage type that Maokai deals is mostly Magic Damage.
Maokai's damage type breakdowns as follows:
Maokai's basic attack also heal him for 4 - 34 (+ 4 - 12% based on level) maximum health on a moderate cooldown. Each time Maokai casts a spell or is struck by an enemy's spell, this cooldown is reduced.Getting hit by large jungle monsters reduces Sap Magic's cooldown by 1.5 seconds per attack received.Maximum health ratio is as follows: 4%, 5%, 6%, 7%, 8%, 9%, 10% at levels 1, 6, 9, 11, 13, 15, and 17
Maokai smashes his fist into the ground, releasing a shockwave. Nearby enemies are knocked away from him and all affected enemies take 70/120/170/220/270 (+40% bonus Ability Power) (+2/2.5/3/3.5/4% target's maximum health) magic damage and are slowed briefly.Deals 100/120/140/160/180 bonus damage to monsters.
Maokai transforms into a moving mass of roots, becoming untargetable and dashing to the target.Upon arrival, he deals 60/85/110/135/160 (+40% bonus Ability Power) magic damage and roots the target for 1/1.1/1.2/1.3/1.4 second(s).
Maokai flings a sapling, which stands watch for 30 seconds. Saplings will chase nearby enemies, detonating on proximity, dealing 50/75/100/125/150 +5% [+25% bonus Ability Power] Target Max Health magic damage and slowing enemies struck by 45% for 2 seconds.Saplings placed in brush last for 30 + 2.5% of bonus Health seconds and cause a larger explosion, dealing 110/160/210/260/310 (+70% bonus Ability Power) (+10% of bonus Health) damage over 2 seconds to all enemies hit, and slowing them by 45% (+1% per 100 ability power) (+1.0% per 100 bonus health) instead.
Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing 150/225/300 (+75% bonus Ability Power) magic damage and rooting any enemies struck for (0.8 to 2.6) seconds, increasing with distance travelled. Hitting a champion gives Maokai 40/50/60% Move Speed, decaying over 2 seconds.
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