The damage type that Wukong deals is mostly Physical Damage.
Wukong's damage type breakdowns as follows:
Increases Wukong's Armor by 5 - 9 (at levels 1 - 18) for each nearby visible enemy champion and regenerates 0.35% of his maximum health per 5 seconds.This bonuses are increased by 50% for 5 seconds every time Wukong or his decoy hit an enemy champion or monster (stacking up to 10 times for a total bonus of 500%)
Wukong's and his clone's next attack gains 75/100/125/150/175 range, deals 20/45/70/95/120 (+45% Attack Damage) bonus physical damage and reduces the enemy's Armor by 10/15/20/25/30% for 3 seconds..Crushing Blow's cooldown is reduced by 0.5 seconds every time Wukong or his clone hits an enemy with an attack or spell.
Wukong dashes (can't go over walls) and becomes Invisible for 1 seconds, leaving behind a stationary decoy for 1 seconds. The clone attacks nearby enemies Wukong has recently damaged and will mimic his ultimate, dealing 35/40/45/50/55% of normal damage.Stealth - Invisible: Wukong can only be revealed by nearby enemy Turrets or True Sight.Wukong can dash through terraing using Warrior Trickster
Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies nearby. Each enemy struck takes 80/110/140/170/200 (+100% bonus Attack Damage) physical damage. Wukong then gains 35/40/45/50/55% Attack Speed for 5 seconds.Deals 120% damage to monsters.
Wukong's staff grows outward and he spins it around for 2 seconds, gaining 20% Movement Speed and dealing 4/6/8% of target's maximum health (+137.5% Attack Damage) physical damage per second to nearby enemies, knocking them up for 0.6 second the first time they get hit.Cyclone can be cast a second time within {{ recastwindow }} seconds before going on cooldown.
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