The damage type that Brand deals is mostly Magic Damage.
Brand's damage type breakdowns as follows:
Brand's spells light his targets ablaze, dealing 2.5% of their maximum Health in magic damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains 20 - 40 mana. When Blaze reaches max stacks on a Champion or monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing 9 - 13% (at levels 1 - 17) (+2% per 100 ability power) magic damage in an area around the victim.Ablaze deals 120% damage to monsters.Mana refund upon killing an enemy now also occurs if Brand's ability last hits a target that was not already Ablaze
Brand launches a ball of fire forward that deals 80/110/140/170/200 (+55% bonus Ability Power) magic damage.Blaze: If the target is ablaze, Sear will stun the target for 1.5 seconds.
After a short delay, Brand creates a Pillar of Flame at a target area, dealing 75/120/165/210/255 (+60% bonus Ability Power) magic damage to enemy units within the area.Blaze: Units that are ablaze take an additional 25% damage from Pillar of Flame.
Brand conjures a powerful blast at his target, dealing 70/95/120/145/170 (+35% bonus Ability Power) magic damage.Blaze: If the target is ablaze, Conflagration's spread range is doubled.
Brand unleashes a devastating torrent of fire, dealing 100/200/300 (+25% bonus Ability Power) magic damage each time it bounces up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions.Blaze: If the target is ablaze, Pyroclasm will briefly slow the target by 30/45/60%.Pyroclasm's fireball prioritizes bouncing to nearby enemies before bouncing back to Brand at full range. Pyroclasm will prioritize bouncing to enemy champions first (before minions or monsters), regardless of range.
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