When clearing the jungle, always weave in 2 auto attacks between spellcasts to maximize your passive.
The damage type that Lee Sin deals is mostly Physical Damage.
Lee Sin's damage type breakdowns as follows:
After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 20/30/40 (at levels 1/7/13) energy on the first attack and 10/15/20 (at levels 1/7/13) energy on the second.
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 55/80/105/130/155 (+110% bonus Attack Damage) physical damage to the first enemy it encounters, granting True Sight of the target. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 55/80/105/130/155 (+110% bonus Attack Damage) to 110/160/210/260/310 (+200% bonus Attack Damage) physical damage based on the target's missing Health. (Max: 400 Damage vs. Monsters).
Safeguard: Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for 50/100/150/200/250 (+80% bonus Ability Power) damage for 2 seconds and Safeguard's cooldown is reduced by 50%. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.Iron Will: Lee Sin gains 5/10.5/16/21.5/27% Life Steal and Spell Vamp for 4 seconds.
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 35/65/95/125/155 (+100% Attack Damage) magic damage. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.Cripple: Lee Sin cripples nearby enemies struck by Tempest for 4 seconds, slowing their Movement Speed by 20/35/50/65/80%. Movement Speed recovers gradually over the duration.
Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing 175/400/625 (+200% bonus Attack Damage) physical damage.Enemies the target collides with are knocked into the air briefly and take physical damage equal to 175/400/625 (+200% bonus Attack Damage) plus 12/15/18% of the initial target's bonus health.
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