The damage type that Poppy deals is mostly Physical Damage.
Poppy's damage type breakdowns as follows:
Poppy throws her buckler, gaining 350 range and 20 - 180 (at levels 1-18) bonus magic damage.The buckler lands at a nearby location for up to 4 seconds and Poppy can pick it up to gain a shield that absorbs 13/15.5/18% of maximum Health (at levels 1/7/13) for 3 seconds. Enemies can step on the buckler to destroy it.
Poppy smashes the ground, dealing 40/60/80/100/120 (+90% bonus Attack Damage) plus 9% of the enemies' maximum Health as physical damage, and leaving an unstable area.The area slows enemies inside it by 20/25/30/35/40% and erupts after 1 second, dealing the initial damage again.Against minions/monsters, the health damage is capped at: 30/60/90/120/150
Passive: Poppy gains Armor and Magic Resist (12% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health.Active: For the next 2 seconds, Poppy gains 40% Movement Speed. While Steadfast Presence is active, she stops enemy dashes in an area around her, dealing 70/110/150/190/230 (+70% bonus Ability Power) magic damage, grounding and slowing them by 25% for 2 seconds.
Poppy tackles an enemy, dealing 60/80/100/120/140 (+50% bonus Attack Damage) physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes 60/80/100/120/140 (+50% bonus Attack Damage) additional physical damage and is stunned for 1.6/1.7/1.8/1.9/2 seconds.
First Cast: Poppy channels for up to 4 seconds, slowing herself by 15%.Second Cast: Poppy smashes the ground, emanating a shockwave that deals 200/300/400 (+90% bonus Attack Damage) physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration.An uncharged Keeper's Verdict deals half damage and knocks enemies up for 1 seconds.Enemies hit with a charged Keeper's Verdict are untargetable.
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