Content Update - Patch 9.11
Hello everyone!
Tomorrow a new Patch 9.11 will be released bringing some adjustments and small balance changes only to champions. Although the most notorious thing here it's without any doubt the new Little Demon Tristana skin which will be available on May 30,2019.
In case you didn't know, some time ago everyone with a League of Legends account was able to participate on a survey to select the next champion that was going to get a new skin. The selected champion was Tristana and her brand new skin: Little Demon Tristana.
We'll also take this opportunity to test our new shiny tool that creates a summary of changes that you will find on the blog every time a new patch is released. This is also the foundation to a new cool feature that we're developing at the moment, but shhhh... it's too soon to give details yet!.
Summary of changes for Patch 9.11
Summary of Champions changed in Patch 9.11
Akali
Passive energy refund decreased late; damage ratio decreased.
Amumu
Passive bonus true damage decreased.
Ekko
Basic attacking after E no longer delayed due to animation.
Galio
W base damage decreased, damage ratio increased. E damage decreased.
Gragas
Base health, health growth, attack damage increased.
HEALTH 583.5 ⇒ 600
HEALTH GROWTH 89 ⇒ 95
ATTACK DAMAGE 61.4 ⇒ 64
Janna
W cooldown now scales; base damage decreased late. E cooldown now decreases when Janna CCs enemies; cooldown decreased early, increased late; shield increased.
Jayce
Q base damage decreased late; damage ratio decreased.
Karthus
R damage, ratio decreased.
Master Yi
Bonus attack speed at level 1 removed. Q isolated target damage decreased.
Rammus
Passive basic attack damage flattened. R damage decreased.
Warwick
Q healing increased late.
Yuumi
Q range indicator brightness adjusted. W now gives assists when she first attaches. E movement speed decay flattened. Lots of bugfixes.
Zac
Q slow decreased; cooldown decreased late. W max health damage now scales with AP. R reverted to pre-patch 7.9.
Champions changed in Patch 9.11
Passive energy refund decreased late; damage ratio decreased.
Passive - Assassin's Mark
ENERGY REFUND 10/20/30 ⇒ 10/15/20
DAMAGE RATIO 0.9 bonus attack damage and 0.7 ability power ⇒ 0.6 bonus attack damage and 0.5 ability power
Passive bonus true damage decreased.
Passive - Cursed Touch
BONUS TRUE DAMAGE ON CURSED TARGETS 13% ⇒ 10%
Basic attacking after E no longer delayed due to animation.
E - Phase Dive
CLEAN HITS Ekko will now consistently basic attack at his regular cadence after using Phase Dive instead of having to wait for his animation
W base damage decreased, damage ratio increased. E damage decreased.
W - Shield of Durand
MINIMUM DAMAGE 20/30/40/50/60 (+0.2 ability power) ⇒ 10/20/30/40/50 (+0.3 ability power)
MAXIMUM DAMAGE 60/90/120/150/180 (+0.6 ability power) ⇒ 30/60/90/120/150 (+0.9 ability power)
E - Justice Punch
DAMAGE 100/135/170/205/240 ⇒ 80/120/160/200/240
Base health, health growth, attack damage increased.
HEALTH 583.5 ⇒ 600
HEALTH GROWTH 89 ⇒ 95
ATTACK DAMAGE 61.4 ⇒ 64
W cooldown now scales; base damage decreased late. E cooldown now decreases when Janna CCs enemies; cooldown decreased early, increased late; shield increased.
W - Zephyr
COOLDOWN 8 seconds ⇒ 8/7.5/7/6.5/6 seconds
BASE DAMAGE 55/100/145/190/235 ⇒ 55/90/125/160/195
E - Eye Of The Storm
PASSIVE Each ability that slows or knocks back an enemy champion reduces Eye of the Storm's cooldown by 20%
COOLDOWN 18/16/14/12/10 seconds ⇒ 16/15/14/13/12 seconds
SHIELD 70/105/140/175/210 ⇒ 80/115/150/185/220
Q base damage decreased late; damage ratio decreased.
Q - To the Skies! / Shock Blast
BASE DAMAGE 70/120/170/220/270/320 ⇒ 70/115/160/205/250/295
DAMAGE RATIO 1.2 bonus attack damage ⇒ 1.0 bonus attack damage
R damage, ratio decreased.
R - Requiem
DAMAGE 250/400/550 (+0.75 ability power) ⇒ 200/350/500 (+0.65 ability power)
Bonus attack speed at level 1 removed. Q isolated target damage decreased.
Q - Alpha Strike
DAMAGE ON SAME TARGET 25% attack damage per additional strike ⇒ 15% attack damage per additional strike
Passive basic attack damage flattened. R damage decreased.
Passive - Spiked Shell
BASIC ATTACK DAMAGE 8-20 (based on level) ⇒ 10 at all levels
R - Tremors
DAMAGE PER SECOND 40/80/120 ⇒ 30/60/90
Q healing increased late.
Q - Jaws of the Beast
HEALING 30/40/50/60/70% of damage dealt ⇒ 30/45/60/75/90% of damage dealt
Q range indicator brightness adjusted. W now gives assists when she first attaches. E movement speed decay flattened. Lots of bugfixes.
Q - Prowling Projectile
I SEE THE LIGHT Yuumi's range indicator is now much brighter when Prowling Projectile is first cast, fading back down in brightness over its duration for both Yuumi and her attached ally
W - You and Me!
I'M HELPING Now gives assists on champion takedowns from her teammates when she first attaches to a participating ally
E - Zoomies
ZOOM ZOOM Flattened Yuumi's movement speed decay to herself and to the ally she's attached to based on ability power
Q slow decreased; cooldown decreased late. W max health damage now scales with AP. R reverted to pre-patch 7.9.
Q - Stretching Strike
SLOW 60% ⇒ 40%
COOLDOWN 13/12/11/10/9 seconds ⇒ 13/11.5/10/8.5/7 seconds
W - Unstable Matter
DAMAGE RATIO 2% target's max health per 100 ability power
R - Let's Bounce!
NOT SQUISHY Zac no longer squishes himself down while charging for up to 2.5 seconds, becoming unstoppable and slowing enemies standing on top of him
NO LONGER ICE CREAM Zac no longer knocks back enemies and deals magic damage when quickly releasing R, and no longer scoops up enemies, damaging and carrying them to a target location when releasing R after charging
FLUBBER Zac now bounces 4 times on cast, with a 1 second delay between each bounce
DAMAGE Each bounce does 140/210/280 (+0.4 ability power) magic damage and knocks up enemies for 1 second. Subsequent bounces on the same targets do 50% magic damage and do not knock them up.
FLUID SLIME Zac can move during Let's Bounce and gains ramping movement speed over the duration, up to 50%