Xerath Statistics in North America

  • Game patch: 9.22
  • Game count: 38,568
  • Average match length: 29:10
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Xerath

Xerath

the Magus Ascendant

  • P Mana Surge

    Mana Surge

    Cooldown: 12

    Xerath's basic attacks periodically restore 30 - 195 Mana (based on level) doubled against enemy champions.

  • Q Arcanopulse

    Arcanopulse

    Cooldown: 9/8/7/6/5Cost: 80/90/100/110/120 manaRange: 750

    First cast: Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.

    Second cast: Xerath fires Arcanopulse, dealing 80/120/160/200/240 (+75% bonus Ability Power) magic damage to all enemies in a line.

    While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded.

  • W Eye of Destruction

    Eye of Destruction

    Cooldown: 14/13/12/11/10Cost: 70/80/90/100/110 manaRange: 1100

    Xerath calls down a blast of arcane energy, dealing 60/90/120/150/180 (+60% bonus Ability Power) magic damage to all enemies within the target area, slowing them by 25% for 2.5 seconds. Enemies in the center of the blast take 90/135/180/225/270 (+90% bonus Ability Power) magic damage and are slowed by 60/65/70/75/80%. This slow decays rapidly.

  • E Shocking Orb

    Shocking Orb

    Cooldown: 13/12.5/12/11.5/11Cost: 60/65/70/75/80 manaRange: 1050

    Xerath fires an orb of raw magic. The first enemy hit takes 80/110/140/170/200 (+45% bonus Ability Power) magic damage and is stunned for between 0.5 and 2 seconds. The stun duration lengthens based on how far the orb travels.

  • R Rite of the Arcane

    Rite of the Arcane

    Cooldown: 130/115/100Cost: 100 manaRange: 5000

    Xerath ascends to his true form, becoming rooted in place and gaining 3/4/5 Arcane Barrages. This magic artillery deals 200/240/280 (+43% bonus Ability Power) magic damage to all enemies hit.

    The root ends after 10 seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, 50% of the cooldown is refunded.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Arcanopulse

Arcanopulse

Fires a long-range beam of energy, dealing magic damage to all targets hit.
1
4
5
7
9
W
Eye of Destruction

Eye of Destruction

Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
2
8
10
12
13
E
Shocking Orb

Shocking Orb

Deals magic damage to an enemy and stuns them.
3
14
15
17
18
R
Rite of the Arcane

Rite of the Arcane

Xerath immobilizes himself and gains numerous long-range barrages.
6
11
16
Win Rate:52.29%
Ban Rate:1.84%
Pick Rate:2.14%
Kills: 4.83
Deaths: 5.93
Assists: 10.27
Minions Killed:46
Gold Earned:9,994
Gold Spent:8,929
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.00
Largest Killing Spree: 1.67
Largest Multi Kill: 0.80
Wards Killed: 3.00
Wards Placed: 19.03
Vision Wards Bought: 1.87
Tower Kills: 0.03
Win rate by Game Length
This graphic shows you the average Win Rate for Xerath based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Pick Rate: 0.36%

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

59.84%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

18.67%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

14.38%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

6.79%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

34.56%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

23.37%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

17.64%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

7.84%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

3.19%
Q
Arcanopulse

Arcanopulse

Fires a long-range beam of energy, dealing magic damage to all targets hit.
1
4
5
7
9
W
Eye of Destruction

Eye of Destruction

Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
2
8
10
12
13
E
Shocking Orb

Shocking Orb

Deals magic damage to an enemy and stuns them.
3
14
15
17
18
R
Rite of the Arcane

Rite of the Arcane

Xerath immobilizes himself and gains numerous long-range barrages.
6
11
16

Pick Rate

53.80%
Q
Arcanopulse

Arcanopulse

Fires a long-range beam of energy, dealing magic damage to all targets hit.
1
4
5
7
9
W
Eye of Destruction

Eye of Destruction

Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
3
8
10
12
13
E
Shocking Orb

Shocking Orb

Deals magic damage to an enemy and stuns them.
2
14
15
17
18
R
Rite of the Arcane

Rite of the Arcane

Xerath immobilizes himself and gains numerous long-range barrages.
6
11
16

Pick Rate

22.72%
Q
Arcanopulse

Arcanopulse

Fires a long-range beam of energy, dealing magic damage to all targets hit.
2
4
5
7
9
W
Eye of Destruction

Eye of Destruction

Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
1
8
10
12
13
E
Shocking Orb

Shocking Orb

Deals magic damage to an enemy and stuns them.
3
14
15
17
18
R
Rite of the Arcane

Rite of the Arcane

Xerath immobilizes himself and gains numerous long-range barrages.
6
11
16

Pick Rate

13.99%
Q
Arcanopulse

Arcanopulse

Fires a long-range beam of energy, dealing magic damage to all targets hit.
3
4
5
7
9
W
Eye of Destruction

Eye of Destruction

Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
1
8
10
12
13
E
Shocking Orb

Shocking Orb

Deals magic damage to an enemy and stuns them.
2
14
15
17
18
R
Rite of the Arcane

Rite of the Arcane

Xerath immobilizes himself and gains numerous long-range barrages.
6
11
16

Pick Rate

3.19%
Q
Arcanopulse

Arcanopulse

Fires a long-range beam of energy, dealing magic damage to all targets hit.
2
3
5
7
9
W
Eye of Destruction

Eye of Destruction

Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
1
8
10
12
13
E
Shocking Orb

Shocking Orb

Deals magic damage to an enemy and stuns them.
4
14
15
17
18
R
Rite of the Arcane

Rite of the Arcane

Xerath immobilizes himself and gains numerous long-range barrages.
6
11
16

Pick Rate

0.85%

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