Graves Statistics in North America

  • Game patch: 9.22
  • Game count: 353,486
  • Average match length: 29:01
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Graves

Graves

the Outlaw

  • P New Destiny

    New Destiny

    Graves's shotgun holds two shells. After firing them he must reload for 2.08 seconds. Reload time is reduced by 0.5% for every 1% bonus attack speed to a minimum of 1.56 - 1.12 (based on level) seconds. Each attack fires several bullets in a cone. Hitting an enemy with multiple bullets does bonus damage. These bullets cannot pass through units.

  • Q End of the Line

    End of the Line

    Cooldown: 13/12/11/10/9Cost: 60/65/70/75/80 manaRange: 925

    Fires a powder round that deals 45/60/75/90/105 (+100% bonus Attack Damage) physical damage to enemies in a line.

    After 2 seconds or 0.2 seconds on collision with terrain, the round detonates, dealing 85/120/155/190/225 (+40/70/100/130/160% bonus Attack Damage) physical damage to all nearby enemies.

  • W Smoke Screen

    Smoke Screen

    Cooldown: 26/24/22/20/18Cost: 70/75/80/85/90 manaRange: 950

    Creates a cloud of Black Smoke lasting 4 seconds. Enemies inside Black Smoke cannot see out.

    Enemies caught in the initial impact are dealt 60/110/160/210/260 (+60% bonus Ability Power) magic damage and have their movement speed reduced by 50% for 0.5 seconds.

  • E Quickdraw

    Quickdraw

    Cooldown: 18/17/16/15/14Cost: 40 manaRange: 425

    Dashes in a direction, reloading one shell. Graves gains True Grit for 4 seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead.

    Basic attack hits lower the cooldown of Quickdraw by 0.5 seconds. Damage against non-minions also refreshes True Grit.

    True Grit grants 8/11/14/17/20 Armor (stacks up to 8 times).

  • R Collateral Damage

    Collateral Damage

    Cooldown: 120/90/60Cost: 100 manaRange: 1000

    Fires an explosive shell with such force that it knocks Graves back. The shell deals 250/400/550 physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing 200/320/440 physical damage in a cone.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Skills Order

Q
End of the Line

End of the Line

Graves fires an explosive shell that detonates after 2 seconds, or 0.2 seconds if it strikes terrain.
2
4
5
7
9
W
Smoke Screen

Smoke Screen

Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their movement speed reduced briefly.
3
14
15
17
18
E
Quickdraw

Quickdraw

Graves dashes forward gaining an Armor boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.
1
8
10
12
13
R
Collateral Damage

Collateral Damage

Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.
6
11
16
Win Rate:50.22%
Ban Rate:0.72%
Pick Rate:3.47%
Kills: 6.83
Deaths: 5.64
Assists: 7.04
Minions Killed:53
Gold Earned:12,098
Gold Spent:11,083
Double Kills:0.99
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.73
Largest Killing Spree: 2.48
Largest Multi Kill: 0.99
Wards Killed: 2.83
Wards Placed: 6.70
Vision Wards Bought: 1.18
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Graves based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

99.36%
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.34%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.22%
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.05%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

52.35%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

24.67%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

11.59%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

6.69%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

1.95%
Q
End of the Line

End of the Line

Graves fires an explosive shell that detonates after 2 seconds, or 0.2 seconds if it strikes terrain.
2
4
5
7
9
W
Smoke Screen

Smoke Screen

Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their movement speed reduced briefly.
3
14
15
17
18
E
Quickdraw

Quickdraw

Graves dashes forward gaining an Armor boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.
1
8
10
12
13
R
Collateral Damage

Collateral Damage

Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.
6
11
16

Pick Rate

68.08%
Q
End of the Line

End of the Line

Graves fires an explosive shell that detonates after 2 seconds, or 0.2 seconds if it strikes terrain.
2
3
5
7
9
W
Smoke Screen

Smoke Screen

Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their movement speed reduced briefly.
4
14
15
17
18
E
Quickdraw

Quickdraw

Graves dashes forward gaining an Armor boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.
1
8
10
12
13
R
Collateral Damage

Collateral Damage

Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.
6
11
16

Pick Rate

17.57%
Q
End of the Line

End of the Line

Graves fires an explosive shell that detonates after 2 seconds, or 0.2 seconds if it strikes terrain.
1
4
5
7
9
W
Smoke Screen

Smoke Screen

Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their movement speed reduced briefly.
3
14
15
17
18
E
Quickdraw

Quickdraw

Graves dashes forward gaining an Armor boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.
2
8
10
12
13
R
Collateral Damage

Collateral Damage

Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.
6
11
16

Pick Rate

11.66%
Q
End of the Line

End of the Line

Graves fires an explosive shell that detonates after 2 seconds, or 0.2 seconds if it strikes terrain.
2
4
5
7
9
W
Smoke Screen

Smoke Screen

Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their movement speed reduced briefly.
3
8
10
12
13
E
Quickdraw

Quickdraw

Graves dashes forward gaining an Armor boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.
1
14
15
17
18
R
Collateral Damage

Collateral Damage

Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.
6
11
16

Pick Rate

0.85%
Q
End of the Line

End of the Line

Graves fires an explosive shell that detonates after 2 seconds, or 0.2 seconds if it strikes terrain.
1
3
5
7
9
W
Smoke Screen

Smoke Screen

Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their movement speed reduced briefly.
4
14
15
17
18
E
Quickdraw

Quickdraw

Graves dashes forward gaining an Armor boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.
2
8
10
12
13
R
Collateral Damage

Collateral Damage

Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.
6
11
16

Pick Rate

0.71%

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