Volibear Statistics in North America

  • Game patch: 9.23
  • Game count: 69,869
  • Average match length: 29:27
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Volibear

Volibear

the Thunder's Roar

  • P Chosen of the Storm

    Chosen of the Storm

    Cooldown: 120

    Volibear heals rapidly for 6 seconds when his Health drops to a critical level.

  • Q Rolling Thunder

    Rolling Thunder

    Cooldown: 12/11/10/9/8Cost: 40 manaRange: 300

    Volibear drops to all fours to hunt his enemies, gaining 15/17.5/20/22.5/25% Movement Speed for 4 seconds. This bonus is enhanced to 30/37.5/45/52.5/60% Movement Speed while moving toward enemy champions.

    Volibear's next attack during this time deals an additional 30/60/90/120/150 physical damage and flings the target behind him.

  • W Frenzy

    Frenzy

    Cooldown: 18Cost: 35 manaRange: 350

    Passive: Volibear gains 9/13/17/21/25% Attack Speed with each attack. Stacks up to 3 times.

    Active: When Volibear has 3 stacks of Frenzy, he can bite an enemy to deal 60/110/160/210/260 (+15% of bonus Health) [15% of bonus Health]) physical damage, increased by 1% for each 1% Health the target is missing. If Volibear bites a minion or monster, Frenzy's cooldown is reduced by 50%.

  • E Majestic Roar

    Majestic Roar

    Cooldown: 11Cost: 60/65/70/75/80 manaRange: 425

    Volibear deals 60/105/150/195/240 (+60% bonus Ability Power) magic damage to nearby enemies, knocking them back slightly and slowing them by 30/35/40/45/50% for 3 seconds. Enemies who are airborne or dashing are dealt an additional (+8% target's maximum health) magic damage.

    Additionally, minions and monsters are feared for 3 seconds.

  • R Thunder Claws

    Thunder Claws

    Cooldown: 100/90/80Cost: 100 manaRange: 500

    Volibear erupts with chain lightning, striking up to 8 nearby enemies with 75/115/155 (+40% bonus Ability Power) magic damage.

    For the next 12 seconds, the storm empowers Volibear, causing his basic attacks to deal 75/115/155 (+40% bonus Ability Power) bonus magic damage that chains to 8 nearby enemies.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Frequent Runes

Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Skills Order

Q
Rolling Thunder

Rolling Thunder

Volibear drops to all fours and runs faster. This bonus speed increases when chasing enemy champions. The first enemy he attacks is thrown backwards over Volibear.
2
8
10
12
13
W
Frenzy

Frenzy

Volibear's repeated attacks grant him additional Attack Speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target which deals increased damage based on the target's missing Health.
1
4
5
7
9
E
Majestic Roar

Majestic Roar

Volibear lets out a powerful roar that damages, slows, and slightly knocks back enemies. Enemies who are airborne or dashing are dealt additional damage. Minions and monsters are feared as well.
3
14
15
17
18
R
Thunder Claws

Thunder Claws

Volibear erupts with chain lightning, damaging a number of nearby enemies. The power of the storm causes Volibear's attacks to blast his targets with lightning that bounces to other nearby enemies.
6
11
16
Win Rate:52.58%
Ban Rate:2.04%
Pick Rate:0.66%
Kills: 6.67
Deaths: 5.92
Assists: 6.96
Minions Killed:126
Gold Earned:10,965
Gold Spent:10,030
Double Kills:0.25
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.18
Largest Killing Spree: 2.92
Largest Multi Kill: 0.97
Wards Killed: 0.97
Wards Placed: 7.29
Vision Wards Bought: 0.33
Tower Kills: 1.02
Win rate by Game Length
This graphic shows you the average Win Rate for Volibear based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

60.96%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

35.54%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

1.34%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.

Pick Rate

1.19%
Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

34.39%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

24.24%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

12.64%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

12.35%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

4.97%
Q
Rolling Thunder

Rolling Thunder

Volibear drops to all fours and runs faster. This bonus speed increases when chasing enemy champions. The first enemy he attacks is thrown backwards over Volibear.
2
8
10
12
13
W
Frenzy

Frenzy

Volibear's repeated attacks grant him additional Attack Speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target which deals increased damage based on the target's missing Health.
1
4
5
7
9
E
Majestic Roar

Majestic Roar

Volibear lets out a powerful roar that damages, slows, and slightly knocks back enemies. Enemies who are airborne or dashing are dealt additional damage. Minions and monsters are feared as well.
3
14
15
17
18
R
Thunder Claws

Thunder Claws

Volibear erupts with chain lightning, damaging a number of nearby enemies. The power of the storm causes Volibear's attacks to blast his targets with lightning that bounces to other nearby enemies.
6
11
16

Pick Rate

28.91%
Q
Rolling Thunder

Rolling Thunder

Volibear drops to all fours and runs faster. This bonus speed increases when chasing enemy champions. The first enemy he attacks is thrown backwards over Volibear.
2
8
10
12
13
W
Frenzy

Frenzy

Volibear's repeated attacks grant him additional Attack Speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target which deals increased damage based on the target's missing Health.
3
4
5
7
9
E
Majestic Roar

Majestic Roar

Volibear lets out a powerful roar that damages, slows, and slightly knocks back enemies. Enemies who are airborne or dashing are dealt additional damage. Minions and monsters are feared as well.
1
14
15
17
18
R
Thunder Claws

Thunder Claws

Volibear erupts with chain lightning, damaging a number of nearby enemies. The power of the storm causes Volibear's attacks to blast his targets with lightning that bounces to other nearby enemies.
6
11
16

Pick Rate

26.15%
Q
Rolling Thunder

Rolling Thunder

Volibear drops to all fours and runs faster. This bonus speed increases when chasing enemy champions. The first enemy he attacks is thrown backwards over Volibear.
2
14
15
17
18
W
Frenzy

Frenzy

Volibear's repeated attacks grant him additional Attack Speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target which deals increased damage based on the target's missing Health.
3
4
5
7
9
E
Majestic Roar

Majestic Roar

Volibear lets out a powerful roar that damages, slows, and slightly knocks back enemies. Enemies who are airborne or dashing are dealt additional damage. Minions and monsters are feared as well.
1
8
10
12
13
R
Thunder Claws

Thunder Claws

Volibear erupts with chain lightning, damaging a number of nearby enemies. The power of the storm causes Volibear's attacks to blast his targets with lightning that bounces to other nearby enemies.
6
11
16

Pick Rate

17.33%
Q
Rolling Thunder

Rolling Thunder

Volibear drops to all fours and runs faster. This bonus speed increases when chasing enemy champions. The first enemy he attacks is thrown backwards over Volibear.
1
8
10
12
13
W
Frenzy

Frenzy

Volibear's repeated attacks grant him additional Attack Speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target which deals increased damage based on the target's missing Health.
3
4
5
7
9
E
Majestic Roar

Majestic Roar

Volibear lets out a powerful roar that damages, slows, and slightly knocks back enemies. Enemies who are airborne or dashing are dealt additional damage. Minions and monsters are feared as well.
2
14
15
17
18
R
Thunder Claws

Thunder Claws

Volibear erupts with chain lightning, damaging a number of nearby enemies. The power of the storm causes Volibear's attacks to blast his targets with lightning that bounces to other nearby enemies.
6
11
16

Pick Rate

9.89%
Q
Rolling Thunder

Rolling Thunder

Volibear drops to all fours and runs faster. This bonus speed increases when chasing enemy champions. The first enemy he attacks is thrown backwards over Volibear.
3
14
15
17
18
W
Frenzy

Frenzy

Volibear's repeated attacks grant him additional Attack Speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target which deals increased damage based on the target's missing Health.
1
4
5
7
9
E
Majestic Roar

Majestic Roar

Volibear lets out a powerful roar that damages, slows, and slightly knocks back enemies. Enemies who are airborne or dashing are dealt additional damage. Minions and monsters are feared as well.
2
8
10
12
13
R
Thunder Claws

Thunder Claws

Volibear erupts with chain lightning, damaging a number of nearby enemies. The power of the storm causes Volibear's attacks to blast his targets with lightning that bounces to other nearby enemies.
6
11
16

Pick Rate

8.23%

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