Rengar vs Yuumi Statistics in North America

  • Game patch: 10.21
  • Game count: 7
  • Average match length: 29:25
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Rengar

Rengar

the Pridestalker

  • P Unseen Predator

    Unseen Predator

    While in brush, Rengar leaps at his target with his basic attack dealing 1/4/9/16/25% bonus Attack Damage.

    Rengar's abilities build Ferocity. Upon reaching full Ferocity, his next ability becomes empowered and grants him Movement Speed on cast, but he instantly loses all Ferocity if he leaves combat.

    Killing enemy champions awards trophies on Rengar's Bonetooth Necklace, permanently increasing his Attack Damage.

  • Q Savagery

    Savagery

    Cooldown: 4Range: 450

    Rengar gains 40% Attack Speed for his next 2 attacks. The first attack deals 30/60/90/120/150 (+100/105/110/115/120 total attack damage) physical damage.

    Ferocity effect:
    Savagery's damage is increased to 30-240 (at levels 1-18) (+140 total attack damage) and grants Rengar 50-101% (at levels 1-18) Attack Speed for 5 seconds.

  • W Battle Roar

    Battle Roar

    Cooldown: 16/14.5/13/11.5/10Range: 450

    Deals 50/80/110/140/170 (+80% bonus Ability Power) magic damage to nearby enemies and heals Rengar for 50% of the damage he took in the last 1.5 seconds.

    Ferocity effect:
    Deals 50 - 220 (40 + 10 per level) (+80% bonus Ability Power) magic damage, removes existing crowd control effects, in addition to its normal effect.

    Damage healed from monster attacks is increased by 50%.

  • E Bola Strike

    Bola Strike

    Cooldown: 10Range: 1000

    Throw a bola, dealing 55/100/145/190/235 (+80% bonus Attack Damage) physical damage and slowing the first enemy hit by 30/45/60/75/90% for 1.75 seconds.

    Ferocity effect:
    Deals 50 - 305 (35 + 15 per level) (+80% bonus Attack Damage) physical damage and roots the target for 1.75 seconds.

    If Rengar presses Q or W during Bola Strike's cast time, he'll now buffer those spells and cast them when Bola Strike completes

  • R Thrill of the Hunt

    Thrill of the Hunt

    Cooldown: 110/90/70Range: 1600

    Rengar gains 40/50/60% Movement Speed and True Sight of the nearest enemy champion within 2500/3000/3500 range for 12/16/20 seconds.

    After the first 2 seconds, Rengar becomes Camouflaged and can leap to an enemy without being in brush. Leaping to the nearest champion deals 50% Attack Damage bonus physical damage and reduces their Armor by 12/18/24 for 4 seconds.

    Enemy champions within 1600 range and their nearby allies can sense Rengar during Thrill of the Hunt.
    Enemies revealed by Thrill of the Hunt stay revealed for the spell's duration.
    Attacking or casting most spells ends Thrill of the Hunt.

    Stealth - Camouflaged: This character is hidden from view. It is revealed by nearby enemy champions and turrets.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Skills Order

Win Rate:20.00%
Ban Rate:4.80%
Pick Rate:100.00%
Kills: 0.60
Deaths: 7.40
Assists: 2.00
Minions Killed:6
Gold Earned:5,576
Gold Spent:4,289
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 0.20
Largest Killing Spree: 0.60
Largest Multi Kill: 0.20
Wards Killed: 1.60
Wards Placed: 6.00
Vision Wards Bought: 0.20
Tower Kills: 0.20
Win rate by Game Length
This graphic shows you the average Win Rate for Rengar vs Yuumi based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

100.00%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

71.43%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

28.57%

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