Nautilus Statistics in North America

  • Game patch: 9.22
  • Game count: 185,658
  • Average match length: 29:08
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Nautilus

Nautilus

the Titan of the Depths

  • P Staggering Blow

    Staggering Blow

    Cooldown: 6 (On same target)

    Nautilus' basic attacks deal 8 - 110 (based on level) bonus physical damage and immobilize his targets for 0.75/1/1.25/1.5 seconds (at levels 1/6/11/16). This effect cannot happen more than once every 6 seconds on the same target.

  • Q Dredge Line

    Dredge Line

    Cooldown: 14/13/12/11/10Cost: 60/70/80/90/100 manaRange: 950

    Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing 80/130/180/230/280 (+90% bonus Ability Power) magic damage and stunning them briefly.

    If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by 50%, and 50% of the Mana cost is refunded.

  • W Titan's Wrath

    Titan's Wrath

    Cooldown: 12Cost: 80 manaRange: 350

    Nautilus surrounds himself with dark energies for 6 seconds, shielding him from the next 60/70/80/90/100 (+10% of bonus Health) (9/10/11/12/13% of his max Health) damage.

    While the shield persists, Nautilus' basic attacks deal 30/40/50/60/70 (+40% bonus Ability Power) bonus magic damage over 2 seconds to all enemies around his target.

  • E Riptide

    Riptide

    Cooldown: 7/6.5/6/5.5/5Cost: 40/50/60/70/80 manaRange: 600

    Nautilus slams the ground, causing the earth to explode around him. Each explosion deals 55/85/115/145/175 (+30% bonus Ability Power) magic damage to enemies in the area and slows them by 30/35/40/45/50% for 1.25 seconds. This slow diminishes over time.

    A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.

  • R Depth Charge

    Depth Charge

    Cooldown: 120/100/80Cost: 100 manaRange: 825

    Nautilus fires a shockwave that chases an enemy champion, dealing 125/175/225 (+40% bonus Ability Power) magic damage to other enemies it passes through, knocking them into the air, and stunning them for 1/1.5/2 seconds.

    The shockwave explodes upon hitting its target dealing 150/275/400 (+80% bonus Ability Power) magic damage, launching them into the air and stunning them for 1/1.5/2 seconds.

Statistics by Role

Core Items

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Dredge Line

Dredge Line

Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor, the cooldown of Dredge Line is reduced by half, and half the Mana cost is refunded.
1
14
15
17
18
W
Titan

Titan's Wrath

Nautilus surrounds himself with dark energies, gaining a shield that blocks incoming damage. While the shield persists, his attacks apply a damage over time effect to enemies around his target.
3
8
10
12
13
E
Riptide

Riptide

Nautilus slams the ground, causing the earth to explode around him in a set of three explosions. Each explosion damages and slows enemies.
2
4
5
7
9
R
Depth Charge

Depth Charge

Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.
6
11
16
Win Rate:51.68%
Ban Rate:21.30%
Pick Rate:15.14%
Kills: 2.67
Deaths: 5.97
Assists: 12.40
Minions Killed:46
Gold Earned:8,028
Gold Spent:7,244
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 0.67
Largest Killing Spree: 0.87
Largest Multi Kill: 0.83
Wards Killed: 3.37
Wards Placed: 18.77
Vision Wards Bought: 2.67
Tower Kills: 0.00
Win rate by Game Length
This graphic shows you the average Win Rate for Nautilus based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 47.65%
Pick Rate: 18.06%
Pick Rate: 13.87%
Pick Rate: 11.97%
Pick Rate: 6.91%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

87.46%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

10.83%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

1.19%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.52%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

61.71%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

14.42%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

9.82%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

6.06%
Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

4.21%
Q
Dredge Line

Dredge Line

Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor, the cooldown of Dredge Line is reduced by half, and half the Mana cost is refunded.
1
14
15
17
18
W
Titan

Titan's Wrath

Nautilus surrounds himself with dark energies, gaining a shield that blocks incoming damage. While the shield persists, his attacks apply a damage over time effect to enemies around his target.
3
8
10
12
13
E
Riptide

Riptide

Nautilus slams the ground, causing the earth to explode around him in a set of three explosions. Each explosion damages and slows enemies.
2
4
5
7
9
R
Depth Charge

Depth Charge

Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.
6
11
16

Pick Rate

32.55%
Q
Dredge Line

Dredge Line

Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor, the cooldown of Dredge Line is reduced by half, and half the Mana cost is refunded.
1
4
5
7
9
W
Titan

Titan's Wrath

Nautilus surrounds himself with dark energies, gaining a shield that blocks incoming damage. While the shield persists, his attacks apply a damage over time effect to enemies around his target.
2
8
10
12
13
E
Riptide

Riptide

Nautilus slams the ground, causing the earth to explode around him in a set of three explosions. Each explosion damages and slows enemies.
3
14
15
17
18
R
Depth Charge

Depth Charge

Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.
6
11
16

Pick Rate

30.60%
Q
Dredge Line

Dredge Line

Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor, the cooldown of Dredge Line is reduced by half, and half the Mana cost is refunded.
1
4
5
7
9
W
Titan

Titan's Wrath

Nautilus surrounds himself with dark energies, gaining a shield that blocks incoming damage. While the shield persists, his attacks apply a damage over time effect to enemies around his target.
3
14
15
17
18
E
Riptide

Riptide

Nautilus slams the ground, causing the earth to explode around him in a set of three explosions. Each explosion damages and slows enemies.
2
8
10
12
13
R
Depth Charge

Depth Charge

Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.
6
11
16

Pick Rate

15.25%
Q
Dredge Line

Dredge Line

Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor, the cooldown of Dredge Line is reduced by half, and half the Mana cost is refunded.
1
14
15
17
18
W
Titan

Titan's Wrath

Nautilus surrounds himself with dark energies, gaining a shield that blocks incoming damage. While the shield persists, his attacks apply a damage over time effect to enemies around his target.
2
4
5
7
9
E
Riptide

Riptide

Nautilus slams the ground, causing the earth to explode around him in a set of three explosions. Each explosion damages and slows enemies.
3
8
10
12
13
R
Depth Charge

Depth Charge

Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.
6
11
16

Pick Rate

10.44%
Q
Dredge Line

Dredge Line

Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor, the cooldown of Dredge Line is reduced by half, and half the Mana cost is refunded.
1
8
10
12
13
W
Titan

Titan's Wrath

Nautilus surrounds himself with dark energies, gaining a shield that blocks incoming damage. While the shield persists, his attacks apply a damage over time effect to enemies around his target.
3
14
15
17
18
E
Riptide

Riptide

Nautilus slams the ground, causing the earth to explode around him in a set of three explosions. Each explosion damages and slows enemies.
2
4
5
7
9
R
Depth Charge

Depth Charge

Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.
6
11
16

Pick Rate

2.46%

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