Viktor Statistics in North America

  • Game patch: 9.22
  • Game count: 41,767
  • Average match length: 29:10
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Viktor

Viktor

the Machine Herald

  • P Glorious Evolution

    Glorious Evolution

    Viktor starts with the Prototype Hex Core that can be upgraded three times in the store to augment his abilities.

  • Q Siphon Power

    Siphon Power

    Cooldown: 9/8/7/6/5Cost: 45/50/55/60/65 manaRange: 600

    Viktor blasts an enemy unit, dealing 60/75/90/105/120 (+40% bonus Ability Power) magic damage while granting Viktor a shield that absorbs 30 - 115 (+15% bonus Ability Power) damage over the next 2.5 seconds.

    Viktor's next basic attack deals 20/45/70/95/120 (+55% bonus Ability Power) bonus magic damage.

    Augment - Turbocharge: Siphon Power's shield is increased by 60% and Viktor gains 30% Movement Speed for 2.5 seconds.

  • W Gravity Field

    Gravity Field

    Cooldown: 17/16/15/14/13Cost: 65 manaRange: 800

    Viktor deploys a gravitational imprisonment device for 4 seconds, slowing enemy units by 28/32/36/40/44% and adding a stack every 0.5 seconds. At 3 stacks the target is stunned for 1.5 seconds.

    Augment - Magnetize: Viktor's non-periodic spells apply a 20% slow to enemies for 1 second.

  • E Death Ray

    Death Ray

    Cooldown: 12/11/10/9/8Cost: 70/80/90/100/110 manaRange: 525

    Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing 70/110/150/190/230 (+60% bonus Ability Power) magic damage to every enemy in its path.

    Augment - Aftershock: An explosion follows the Death Ray's wake, dealing 20/60/100/140/180 (+70% bonus Ability Power) magic damage.

  • R Chaos Storm

    Chaos Storm

    Cooldown: 120/100/80Cost: 100 manaRange: 700

    Viktor conjures a singularity at target location, dealing 100/175/250 (+50% bonus Ability Power) magic damage and interrupting enemy channels.

    Viktor can redirect the singularity for 6.5 seconds, which will discharge 65/105/145 (+45% bonus Ability Power) magic damage every 1 seconds to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor.

    Augment - Perfect Storm: Chaos Storm moves 25% faster.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Frequent Runes

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Skills Order

Q
Siphon Power

Siphon Power

Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack.

Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus Movement Speed after casting.
1
9
11
12
15
16
W
Gravity Field

Gravity Field

Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned.

Augment: Enemies stunned by Gravity Field are dragged to the center.
3
13
17
18
E
Death Ray

Death Ray

Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path.

Augment: An explosion follows the Death Ray's wake, dealing magic damage.
2
4
5
7
8
10
R
Chaos Storm

Chaos Storm

Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies. Viktor can redirect the singularity.

Augment: The Chaos Storm moves faster.
6
14
Win Rate:52.77%
Ban Rate:0.32%
Pick Rate:2.31%
Kills: 6.48
Deaths: 5.35
Assists: 6.97
Minions Killed:167
Gold Earned:11,424
Gold Spent:10,461
Double Kills:1.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.39
Largest Killing Spree: 2.54
Largest Multi Kill: 1.26
Wards Killed: 1.62
Wards Placed: 8.98
Vision Wards Bought: 1.19
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Viktor based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

43.45%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

30.36%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

20.56%
  • Cleanse

    Cleanse

    Cooldown: 210 seconds
    Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

3.71%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

33.13%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

18.20%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

17.14%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

16.56%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

10.06%
Q
Siphon Power

Siphon Power

Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack.

Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus Movement Speed after casting.
1
9
11
12
15
16
W
Gravity Field

Gravity Field

Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned.

Augment: Enemies stunned by Gravity Field are dragged to the center.
3
13
17
18
E
Death Ray

Death Ray

Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path.

Augment: An explosion follows the Death Ray's wake, dealing magic damage.
2
4
5
7
8
10
R
Chaos Storm

Chaos Storm

Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies. Viktor can redirect the singularity.

Augment: The Chaos Storm moves faster.
6
14

Pick Rate

19.75%
Q
Siphon Power

Siphon Power

Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack.

Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus Movement Speed after casting.
1
9
11
12
15
16
W
Gravity Field

Gravity Field

Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned.

Augment: Enemies stunned by Gravity Field are dragged to the center.
4
13
17
18
E
Death Ray

Death Ray

Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path.

Augment: An explosion follows the Death Ray's wake, dealing magic damage.
2
3
5
7
8
10
R
Chaos Storm

Chaos Storm

Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies. Viktor can redirect the singularity.

Augment: The Chaos Storm moves faster.
6
14

Pick Rate

18.81%
Q
Siphon Power

Siphon Power

Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack.

Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus Movement Speed after casting.
1
9
10
13
15
16
W
Gravity Field

Gravity Field

Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned.

Augment: Enemies stunned by Gravity Field are dragged to the center.
3
12
17
18
E
Death Ray

Death Ray

Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path.

Augment: An explosion follows the Death Ray's wake, dealing magic damage.
2
4
5
7
8
11
R
Chaos Storm

Chaos Storm

Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies. Viktor can redirect the singularity.

Augment: The Chaos Storm moves faster.
6
14

Pick Rate

16.76%
Q
Siphon Power

Siphon Power

Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack.

Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus Movement Speed after casting.
1
9
10
13
15
16
W
Gravity Field

Gravity Field

Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned.

Augment: Enemies stunned by Gravity Field are dragged to the center.
3
12
17
18
E
Death Ray

Death Ray

Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path.

Augment: An explosion follows the Death Ray's wake, dealing magic damage.
2
4
5
6
8
11
R
Chaos Storm

Chaos Storm

Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies. Viktor can redirect the singularity.

Augment: The Chaos Storm moves faster.
7
14

Pick Rate

12.42%
Q
Siphon Power

Siphon Power

Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack.

Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus Movement Speed after casting.
1
9
10
13
15
16
W
Gravity Field

Gravity Field

Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned.

Augment: Enemies stunned by Gravity Field are dragged to the center.
4
12
17
18
E
Death Ray

Death Ray

Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path.

Augment: An explosion follows the Death Ray's wake, dealing magic damage.
2
3
5
6
8
11
R
Chaos Storm

Chaos Storm

Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies. Viktor can redirect the singularity.

Augment: The Chaos Storm moves faster.
7
14

Pick Rate

12.07%

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