Sejuani Statistics in North America

  • Game patch: 9.22
  • Game count: 161,044
  • Average match length: 29:00
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Sejuani

Sejuani

Fury of the North

  • P Fury of the North

    Fury of the North

    Frost Armor: After not taking damage for 12 seconds, Sejuani gains bonus resistances and slow immunity. Frost Armor briefly lingers after Sejuani takes damage.

    • Bonus Resistances: Frost Armor doubles Sejuani’s total resistances, then adds 10 additional bonus armor and magic resist (+35% bonus armor and magic resist)
    • Boar Mobility: Sejuani is immune to slows while Frost Armor holds
    • Linger: 3 seconds
    • Recharge: Frost Armor recharges after 12 seconds of not taking damage
    • Ants: Damage from minions or small monsters neither breaks Frost Armor nor interrupts its recharge timer


    Icebreaker: Enemies stunned by Sejuani are frozen, causing her first spell or attack against them to deal bonus damage.
    • Damage: 10/15/20% target’s maximum health (at levels 1/7/14)
    • Monster Damage: 400

  • Q Arctic Assault

    Arctic Assault

    Cooldown: 20/18/16/14/12Cost: 70/75/80/85/90 manaRange: 650

    Sejuani charges, dealing 80/130/180/230/280 (+40% bonus Ability Power) magic damage to enemies and knocking them up. The charge ends after hitting an enemy champion.

  • W Winter's Wrath

    Winter's Wrath

    Cooldown: 9/8/7/6/5Cost: 65 manaRange: 600

    Sejuani swings her flail, dealing 20/25/30/35/40 (+2% of maximum Health)(+20% bonus Ability Power) physical damage and applying Frost to enemies hit and knocking minions and monsters back.

    She then lashes out with her flail, dealing 30/70/110/150/190 (+52.5% of maximum Health)(+60% bonus Ability Power) physical damage, applying Frost and slowing enemies hit briefly.

  • E Permafrost

    Permafrost

    Cooldown: 1.5Cost: 20 manaRange: 600

    Passive: Nearby melee allied champions' basic attacks apply Frost to enemy champions, epic/large/medium monsters, super minions, and siege minions.

    Active: Target enemy with 4 stacks of Frost takes 40/80/120/160/200 (+60% bonus Ability Power) magic damage, is stunned for 1 second(s), and is briefly displaced.

  • R Glacial Prison

    Glacial Prison

    Cooldown: 120/100/80Cost: 100 manaRange: 1300

    Sejuani throws her True Ice bola that deals 100/125/150 (+40% bonus Ability Power) magic damage to the first enemy champion hit and stuns them for 1 second.

    The bola becomes more powerful as it travels, dealing 150/250/350 (+80% bonus Ability Power) magic damage, stunning for 1.5 seconds and creating a storm that slows other enemies by 30%. After 2 seconds, the storm deals 150/250/350 (+80% bonus Ability Power) magic damage and slows by 80% for 1 seconds.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Frequent Runes

Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Skills Order

Q
Arctic Assault

Arctic Assault

Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion.
3
8
10
12
13
W
Winter

Winter's Wrath

Sejuani swings her mace twice, dealing damage and applying Frost stacks.
2
4
5
7
9
E
Permafrost

Permafrost

Sejuani freezes and stuns an enemy champion that has maximum Frost stacks.
1
14
15
17
18
R
Glacial Prison

Glacial Prison

Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies.
6
11
16
Win Rate:45.42%
Ban Rate:0.47%
Pick Rate:1.99%
Kills: 4.00
Deaths: 5.46
Assists: 10.37
Minions Killed:35
Gold Earned:10,246
Gold Spent:9,364
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.00
Largest Killing Spree: 1.61
Largest Multi Kill: 0.81
Wards Killed: 2.36
Wards Placed: 7.68
Vision Wards Bought: 1.56
Tower Kills: 0.00
Win rate by Game Length
This graphic shows you the average Win Rate for Sejuani based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

99.33%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.43%
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.18%
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.03%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

50.98%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

28.25%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

7.38%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

6.12%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

2.83%
Q
Arctic Assault

Arctic Assault

Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion.
3
8
10
12
13
W
Winter

Winter's Wrath

Sejuani swings her mace twice, dealing damage and applying Frost stacks.
2
4
5
7
9
E
Permafrost

Permafrost

Sejuani freezes and stuns an enemy champion that has maximum Frost stacks.
1
14
15
17
18
R
Glacial Prison

Glacial Prison

Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies.
6
11
16

Pick Rate

57.42%
Q
Arctic Assault

Arctic Assault

Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion.
3
14
15
17
18
W
Winter

Winter's Wrath

Sejuani swings her mace twice, dealing damage and applying Frost stacks.
2
4
5
7
9
E
Permafrost

Permafrost

Sejuani freezes and stuns an enemy champion that has maximum Frost stacks.
1
8
10
12
13
R
Glacial Prison

Glacial Prison

Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies.
6
11
16

Pick Rate

29.75%
Q
Arctic Assault

Arctic Assault

Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion.
3
14
15
17
18
W
Winter

Winter's Wrath

Sejuani swings her mace twice, dealing damage and applying Frost stacks.
2
8
10
12
13
E
Permafrost

Permafrost

Sejuani freezes and stuns an enemy champion that has maximum Frost stacks.
1
4
5
7
9
R
Glacial Prison

Glacial Prison

Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies.
6
11
16

Pick Rate

4.13%
Q
Arctic Assault

Arctic Assault

Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion.
3
8
10
12
13
W
Winter

Winter's Wrath

Sejuani swings her mace twice, dealing damage and applying Frost stacks.
1
4
5
7
9
E
Permafrost

Permafrost

Sejuani freezes and stuns an enemy champion that has maximum Frost stacks.
2
14
15
17
18
R
Glacial Prison

Glacial Prison

Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies.
6
11
16

Pick Rate

3.81%
Q
Arctic Assault

Arctic Assault

Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion.
3
14
15
17
18
W
Winter

Winter's Wrath

Sejuani swings her mace twice, dealing damage and applying Frost stacks.
1
4
5
7
9
E
Permafrost

Permafrost

Sejuani freezes and stuns an enemy champion that has maximum Frost stacks.
2
8
10
12
13
R
Glacial Prison

Glacial Prison

Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies.
6
11
16

Pick Rate

1.96%

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