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Ziggs

Ziggs Builds

the Hexplosives Expert

Find Ziggs Runes, Builds, Skill Order and more in All regions for Patch 13.20
  • Game patch: 13.20
  • Game count: 1,518,341
  • Average match length: 00:00
  • Game type: Ranked Solo
  • Map: Summoner's Rift

Win Rate

53.17 %

Ban Rate

2.66 %

Pick Rate

3.75 %

Ziggs Runes

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Ziggs Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure.

    Upgrades to Unleashed Teleport when Turret Plates fall at 14 minutes. Unleashed Teleport has a 240s cooldown, can be used on allied structures, minions, or wards, and grants a Movement Speed boost for few seconds.

Ziggs Skills Order

Q
Bouncing Bomb

Bouncing Bomb

Ziggs throws a bouncing bomb that deals magic damage.
1
4
5
7
9
W
Satchel Charge

Satchel Charge

Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
3
14
15
17
18
E
Hexplosive Minefield

Hexplosive Minefield

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
2
8
10
12
13
R
Mega Inferno Bomb

Mega Inferno Bomb

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
6
11
16
Win rate by Game Length
This graphic shows you the average Win Rate for Ziggs based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Ziggs Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Ziggs Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Ziggs First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

Pick Rate: 6.19% Win Rate: 62.91% Gold Cost: 435

Ziggs Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure.

    Upgrades to Unleashed Teleport when Turret Plates fall at 14 minutes. Unleashed Teleport has a 240s cooldown, can be used on allied structures, minions, or wards, and grants a Movement Speed boost for few seconds.
Pick Rate: 73.41% Win Rate: 53.83%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 80-318 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
Pick Rate: 10.77% Win Rate: 52.81%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces 40% healing effects on them for the duration.
Pick Rate: 11.22% Win Rate: 50.98%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
Pick Rate: 4.50% Win Rate: 51.35%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ghost

    Ghost

    Cooldown: 210 seconds
    Your champion gains 24 - 48% Movement Speed and can move through units for 15 seconds.
Pick Rate: 0.89% Win Rate: 57.89%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate: 30.38%

Win Rate: 53.77%

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate: 20.44%

Win Rate: 54.04%

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate: 14.32%

Win Rate: 52.88%

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate: 8.62%

Win Rate: 54.24%

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate: 1.65%

Win Rate: 56.03%

Pick Rate: 58.79%

Win Rate: 57.81%

Q
Bouncing Bomb

Bouncing Bomb

Ziggs throws a bouncing bomb that deals magic damage.
1
4
5
7
9
W
Satchel Charge

Satchel Charge

Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
3
14
15
17
18
E
Hexplosive Minefield

Hexplosive Minefield

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
2
8
10
12
13
R
Mega Inferno Bomb

Mega Inferno Bomb

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
6
11
16

Pick Rate: 15.33%

Win Rate: 57.93%

Q
Bouncing Bomb

Bouncing Bomb

Ziggs throws a bouncing bomb that deals magic damage.
1
4
5
7
9
W
Satchel Charge

Satchel Charge

Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
2
14
15
17
18
E
Hexplosive Minefield

Hexplosive Minefield

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
3
8
10
12
13
R
Mega Inferno Bomb

Mega Inferno Bomb

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
6
11
16

Pick Rate: 4.81%

Win Rate: 56.89%

Q
Bouncing Bomb

Bouncing Bomb

Ziggs throws a bouncing bomb that deals magic damage.
1
3
5
7
9
W
Satchel Charge

Satchel Charge

Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
4
14
15
17
18
E
Hexplosive Minefield

Hexplosive Minefield

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
2
8
10
12
13
R
Mega Inferno Bomb

Mega Inferno Bomb

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
6
11
16

Pick Rate: 2.67%

Win Rate: 60.41%

Q
Bouncing Bomb

Bouncing Bomb

Ziggs throws a bouncing bomb that deals magic damage.
1
4
5
7
9
W
Satchel Charge

Satchel Charge

Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
2
8
10
12
13
E
Hexplosive Minefield

Hexplosive Minefield

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
3
14
15
17
18
R
Mega Inferno Bomb

Mega Inferno Bomb

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
6
11
16

Pick Rate: 4.67%

Win Rate: 60.40%

Q
Bouncing Bomb

Bouncing Bomb

Ziggs throws a bouncing bomb that deals magic damage.
1
3
5
7
9
W
Satchel Charge

Satchel Charge

Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
2
14
15
17
18
E
Hexplosive Minefield

Hexplosive Minefield

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
4
8
10
12
13
R
Mega Inferno Bomb

Mega Inferno Bomb

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
6
11
16

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