Ziggs Statistics in North America

  • Game patch: 9.22
  • Game count: 70,185
  • Average match length: 29:00
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Ziggs

Ziggs

the Hexplosives Expert

  • P Short Fuse

    Short Fuse

    Cooldown: 12

    Every 12 seconds, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

  • Q Bouncing Bomb

    Bouncing Bomb

    Cooldown: 6/5.5/5/4.5/4Cost: 50/55/60/65/70 manaRange: 850

    Ziggs throws a bouncing bomb that deals 75/120/165/210/255 (+65% bonus Ability Power) magic damage.

  • W Satchel Charge

    Satchel Charge

    Cooldown: 20/18/16/14/12Cost: 65 manaRange: 1000

    Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals 70/105/140/175/210 (+50% bonus Ability Power) magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.

    Satchel Charge will hexplode structurally unsound towers below 25/27.5/30/32.5/35% of maximum Health of their Health.

  • E Hexplosive Minefield

    Hexplosive Minefield

    Cooldown: 16Cost: 70/80/90/100/110 manaRange: 900

    Ziggs scatters proximity mines that detonate on enemy contact, dealing 40/75/110/145/180 (+30% bonus Ability Power) magic damage. Enemies hit are slowed by 20/25/30/35/40% for 1.5 seconds.

    Enemies triggering a mine take 40% damage from additional mines. Mines disarm automatically after 10 seconds.

  • R Mega Inferno Bomb

    Mega Inferno Bomb

    Cooldown: 120/95/70Cost: 100 manaRange: 5000

    Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take 300/450/600 (+110% bonus Ability Power) magic damage. Enemies farther away take two-thirds damage.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Frequent Runes

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Bouncing Bomb

Bouncing Bomb

Ziggs throws a bouncing bomb that deals magic damage.
1
4
5
7
9
W
Satchel Charge

Satchel Charge

Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
3
14
15
17
18
E
Hexplosive Minefield

Hexplosive Minefield

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
2
8
10
12
13
R
Mega Inferno Bomb

Mega Inferno Bomb

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
6
11
16
Win Rate:50.77%
Ban Rate:0.27%
Pick Rate:0.89%
Kills: 5.03
Deaths: 5.04
Assists: 7.99
Minions Killed:154
Gold Earned:10,851
Gold Spent:9,822
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.00
Largest Killing Spree: 2.60
Largest Multi Kill: 0.97
Wards Killed: 1.13
Wards Placed: 8.54
Vision Wards Bought: 1.28
Tower Kills: 2.36
Win rate by Game Length
This graphic shows you the average Win Rate for Ziggs based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

45.15%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

28.37%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

20.55%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

5.91%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

32.93%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

32.93%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

15.27%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

6.56%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

3.90%
Q
Bouncing Bomb

Bouncing Bomb

Ziggs throws a bouncing bomb that deals magic damage.
1
4
5
7
9
W
Satchel Charge

Satchel Charge

Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
3
14
15
17
18
E
Hexplosive Minefield

Hexplosive Minefield

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
2
8
10
12
13
R
Mega Inferno Bomb

Mega Inferno Bomb

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
6
11
16

Pick Rate

66.26%
Q
Bouncing Bomb

Bouncing Bomb

Ziggs throws a bouncing bomb that deals magic damage.
1
3
5
7
9
W
Satchel Charge

Satchel Charge

Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
4
14
15
17
18
E
Hexplosive Minefield

Hexplosive Minefield

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
2
8
10
12
13
R
Mega Inferno Bomb

Mega Inferno Bomb

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
6
11
16

Pick Rate

12.79%
Q
Bouncing Bomb

Bouncing Bomb

Ziggs throws a bouncing bomb that deals magic damage.
1
4
5
7
9
W
Satchel Charge

Satchel Charge

Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
2
14
15
17
18
E
Hexplosive Minefield

Hexplosive Minefield

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
3
8
10
12
13
R
Mega Inferno Bomb

Mega Inferno Bomb

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
6
11
16

Pick Rate

9.56%
Q
Bouncing Bomb

Bouncing Bomb

Ziggs throws a bouncing bomb that deals magic damage.
1
3
5
7
9
W
Satchel Charge

Satchel Charge

Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
2
14
15
17
18
E
Hexplosive Minefield

Hexplosive Minefield

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
4
8
10
12
13
R
Mega Inferno Bomb

Mega Inferno Bomb

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
6
11
16

Pick Rate

5.52%
Q
Bouncing Bomb

Bouncing Bomb

Ziggs throws a bouncing bomb that deals magic damage.
1
4
5
7
9
W
Satchel Charge

Satchel Charge

Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
2
8
10
12
13
E
Hexplosive Minefield

Hexplosive Minefield

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
3
14
15
17
18
R
Mega Inferno Bomb

Mega Inferno Bomb

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
6
11
16

Pick Rate

3.80%

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