Draven Statistics in North America

  • Game patch: 9.22
  • Game count: 348,564
  • Average match length: 28:59
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Draven

Draven

the Glorious Executioner

  • P League of Draven

    League of Draven

    Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven 25 + (2 * stacks) bonus gold based on how much Adoration he has.

  • Q Spinning Axe

    Spinning Axe

    Cooldown: 12/11/10/9/8Cost: 45 manaRange: 300

    Draven's next attack will deal 45/55/65/75/85% Attack Damage bonus physical damage. The bonus is equal to 35/40/45/50/55 plus 65/75/85/95/105% of his bonus Attack Damage.

    This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.

    Draven can have two Spinning Axes at once.

  • W Blood Rush

    Blood Rush

    Cooldown: 12Cost: 40/35/30/25/20 manaRange: 1000

    Draven gains 40/45/50/55/60% increased Movement Speed for 1.5 seconds and 20/25/30/35/40% increased Attack Speed for 3 seconds. The Movement Speed bonus decreases rapidly over its duration.

    Catching a Spinning Axe will refresh the cooldown of Blood Rush.

  • E Stand Aside

    Stand Aside

    Cooldown: 18/17/16/15/14Cost: 70 manaRange: 1050

    Draven throws his axes, dealing 75/110/145/180/215 (+50% bonus Attack Damage) physical damage to targets hit and knocking them aside. Targets hit are slowed by 20/25/30/35/40% for 2 seconds.

  • R Whirling Death

    Whirling Death

    Cooldown: 100/90/80Cost: 100 manaRange: 20000

    Draven hurls two massive axes to deal 175/275/375 (+110% bonus Attack Damage) physical damage to each unit struck.

    Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals 8% less damage for each unit hit (Minimum 40%) and resets when the axes reverse direction.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Skills Order

Q
Spinning Axe

Spinning Axe

Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
1
4
5
7
9
W
Blood Rush

Blood Rush

Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
2
8
10
12
13
E
Stand Aside

Stand Aside

Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
3
14
15
17
18
R
Whirling Death

Whirling Death

Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction.
6
11
16
Win Rate:50.80%
Ban Rate:17.78%
Pick Rate:6.66%
Kills: 7.53
Deaths: 6.48
Assists: 6.93
Minions Killed:153
Gold Earned:12,541
Gold Spent:11,488
Double Kills:1.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 2.00
Largest Killing Spree: 2.65
Largest Multi Kill: 1.65
Wards Killed: 1.67
Wards Placed: 7.00
Vision Wards Bought: 0.67
Tower Kills: 1.28
Win rate by Game Length
This graphic shows you the average Win Rate for Draven based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

96.64%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

1.28%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

0.89%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.70%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

47.41%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

31.33%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

10.34%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

4.57%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

3.37%
Q
Spinning Axe

Spinning Axe

Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
1
4
5
7
9
W
Blood Rush

Blood Rush

Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
2
8
10
12
13
E
Stand Aside

Stand Aside

Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
3
14
15
17
18
R
Whirling Death

Whirling Death

Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction.
6
11
16

Pick Rate

83.54%
Q
Spinning Axe

Spinning Axe

Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
1
4
5
7
9
W
Blood Rush

Blood Rush

Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
3
8
10
12
13
E
Stand Aside

Stand Aside

Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
2
14
15
17
18
R
Whirling Death

Whirling Death

Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction.
6
11
16

Pick Rate

6.59%
Q
Spinning Axe

Spinning Axe

Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
1
3
5
7
9
W
Blood Rush

Blood Rush

Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
2
8
10
12
13
E
Stand Aside

Stand Aside

Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
4
14
15
17
18
R
Whirling Death

Whirling Death

Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction.
6
11
16

Pick Rate

3.74%
Q
Spinning Axe

Spinning Axe

Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
1
4
5
7
9
W
Blood Rush

Blood Rush

Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
3
14
15
17
18
E
Stand Aside

Stand Aside

Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
2
8
10
12
13
R
Whirling Death

Whirling Death

Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction.
6
11
16

Pick Rate

3.22%
Q
Spinning Axe

Spinning Axe

Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
1
4
5
7
9
W
Blood Rush

Blood Rush

Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
2
8
10
12
13
E
Stand Aside

Stand Aside

Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
3
14
15
16
18
R
Whirling Death

Whirling Death

Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction.
6
11
17

Pick Rate

1.19%

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