Alistar Statistics in North America

  • Game patch: 9.22
  • Game count: 163,412
  • Average match length: 28:59
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Alistar

Alistar

the Minotaur

  • P Triumphant Roar

    Triumphant Roar

    Cooldown: 3Range: 1000

    Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged (7 stacks) he heals himself for 13 + (7 * level) and all nearby allied champions for 26 + (14 * level)

  • Q Pulverize

    Pulverize

    Cooldown: 17/16/15/14/13Cost: 65/70/75/80/85 manaRange: 365

    Alistar smashes the ground, dealing 60/105/150/195/240 (+50% bonus Ability Power) magic damage and tossing nearby enemy units into the air for 1 second.

  • W Headbutt

    Headbutt

    Cooldown: 14/13/12/11/10Cost: 65/70/75/80/85 manaRange: 650

    Alistar rams into an enemy, dealing 55/110/165/220/275 (+70% bonus Ability Power) magic damage and knocking them back.

  • E Trample

    Trample

    Cooldown: 12/11.5/11/10.5/10Cost: 50/60/70/80/90 manaRange: 350

    Alistar tramples the ground, ignoring unit collision and dealing 80/110/140/170/200 (+40% bonus Ability Power) magic damage over 5 seconds to nearby enemies. Each pulse that damages at least one enemy champion grants Alistar a Trample stack.

    At 5 Trample stacks Alistar empowers his next basic attack against an enemy champion to deal an additional 35 - 290 magic damage and stun for 1 second.

  • R Unbreakable Will

    Unbreakable Will

    Cooldown: 120/100/80Cost: 100 manaRange: 1

    Removes all disables from Alistar. For 7 seconds Alistar takes 55/65/75% reduced physical and magical damage.

Statistics by Role

Core Items

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Pulverize

Pulverize

Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.
1
4
5
7
9
W
Headbutt

Headbutt

Alistar rams a target with his head, dealing damage and knocking the target back.
2
8
10
12
13
E
Trample

Trample

Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.
3
14
15
17
18
R
Unbreakable Will

Unbreakable Will

Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.
6
11
16
Win Rate:47.08%
Ban Rate:0.81%
Pick Rate:3.25%
Kills: 2.00
Deaths: 6.21
Assists: 12.45
Minions Killed:39
Gold Earned:7,463
Gold Spent:6,739
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 0.00
Largest Killing Spree: 0.83
Largest Multi Kill: 0.83
Wards Killed: 3.39
Wards Placed: 18.49
Vision Wards Bought: 2.82
Tower Kills: 0.00
Win rate by Game Length
This graphic shows you the average Win Rate for Alistar based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 41.35%
Pick Rate: 20.90%
Pick Rate: 15.80%
Pick Rate: 11.94%
Pick Rate: 8.14%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

81.21%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

16.95%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

1.49%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.33%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

48.19%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

33.66%
Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

5.74%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

5.49%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

2.21%
Q
Pulverize

Pulverize

Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.
1
4
5
7
9
W
Headbutt

Headbutt

Alistar rams a target with his head, dealing damage and knocking the target back.
2
8
10
12
13
E
Trample

Trample

Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.
3
14
15
17
18
R
Unbreakable Will

Unbreakable Will

Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.
6
11
16

Pick Rate

68.33%
Q
Pulverize

Pulverize

Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.
1
4
5
7
9
W
Headbutt

Headbutt

Alistar rams a target with his head, dealing damage and knocking the target back.
2
14
15
17
18
E
Trample

Trample

Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.
3
8
10
12
13
R
Unbreakable Will

Unbreakable Will

Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.
6
11
16

Pick Rate

11.54%
Q
Pulverize

Pulverize

Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.
2
4
5
7
9
W
Headbutt

Headbutt

Alistar rams a target with his head, dealing damage and knocking the target back.
1
8
10
12
13
E
Trample

Trample

Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.
3
14
15
17
18
R
Unbreakable Will

Unbreakable Will

Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.
6
11
16

Pick Rate

6.56%
Q
Pulverize

Pulverize

Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.
1
4
5
7
9
W
Headbutt

Headbutt

Alistar rams a target with his head, dealing damage and knocking the target back.
2
8
10
12
14
E
Trample

Trample

Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.
3
13
15
17
18
R
Unbreakable Will

Unbreakable Will

Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.
6
11
16

Pick Rate

3.23%
Q
Pulverize

Pulverize

Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.
1
8
10
12
13
W
Headbutt

Headbutt

Alistar rams a target with his head, dealing damage and knocking the target back.
2
4
5
7
9
E
Trample

Trample

Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.
3
14
15
17
18
R
Unbreakable Will

Unbreakable Will

Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.
6
11
16

Pick Rate

2.86%

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