Hecarim Statistics in Turkey

  • Game patch: 9.23
  • Game count: 312,775
  • Average match length: 30:11
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Hecarim

Hecarim

the Shadow of War

  • P Warpath

    Warpath

    Hecarim gains Attack Damage equal to 15 - 30 (15% + 2.5% every 3 levels)% of his bonus Movement Speed.

  • Q Rampage

    Rampage

    Cooldown: 4Cost: 28/31/34/37/40 manaRange: 350

    Hecarim cleaves nearby enemies for 55/95/135/175/215 (+70% bonus Attack Damage) physical damage. (66% damage to minions)

    If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second and increasing its damage by 5% for a short duration. This effect can stack up to 2 times.

  • W Spirit of Dread

    Spirit of Dread

    Cooldown: 22/21/20/19/18Cost: 50/60/70/80/90 manaRange: 575

    Hecarim deals 80/120/160/200/240 (+80% bonus Ability Power) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 30% of the damage these enemies take from any source.

    Hecarim cannot heal more than 90/120/150/180/210 Health from minions or monsters.

  • E Devastating Charge

    Devastating Charge

    Cooldown: 20/19/18/17/16Cost: 60 manaRange: 300

    Hecarim gains increasing Movement Speed and can move through units for 4 seconds. His next attack knocks the target back dealing 45/75/105/135/165 (+50% bonus Attack Damage) to 90/150/210/270/330 (+100% bonus Attack Damage) physical damage based on how far Hecarim has traveled during Devastating Charge (knockback distance also scales).

    Devastating Charge's remaining duration pauses during Onslaught of Shadows.

  • R Onslaught of Shadows

    Onslaught of Shadows

    Cooldown: 140/120/100Cost: 100 manaRange: 50000

    Hecarim summons spectral riders and charges forward, dealing 150/250/350 (+100% bonus Ability Power) magic damage to enemies hit.

    Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for 0.75 to 1.5 seconds (increases by charge distance).

    Hecarim himself will only move to the targeted location. The riders will always move the full distance.

Statistics by Role

Summoner Spells

  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Skills Order

Q
Rampage

Rampage

Hecarim cleaves nearby enemies dealing physical damage.
1
4
5
7
9
W
Spirit of Dread

Spirit of Dread

Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains Health equal to a percentage of any damage those enemies suffer.
2
14
15
17
18
E
Devastating Charge

Devastating Charge

Hecarim gains increasing Movement Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
3
8
10
12
13
R
Onslaught of Shadows

Onslaught of Shadows

Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
6
11
16
Win Rate:52.10%
Ban Rate:2.76%
Pick Rate:4.75%
Kills: 7.64
Deaths: 6.90
Assists: 9.08
Minions Killed:35
Gold Earned:11,555
Gold Spent:10,681
Double Kills:1.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.98
Largest Killing Spree: 2.67
Largest Multi Kill: 1.04
Wards Killed: 1.44
Wards Placed: 7.42
Vision Wards Bought: 0.59
Tower Kills: 0.85
Win rate by Game Length
This graphic shows you the average Win Rate for Hecarim based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

47.99%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

35.06%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

16.88%
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.03%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

50.42%
Domination

Hunt and eliminate prey
Burst damage and target access

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

15.19%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

9.42%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

5.97%
Domination

Hunt and eliminate prey
Burst damage and target access

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

5.45%
Q
Rampage

Rampage

Hecarim cleaves nearby enemies dealing physical damage.
1
4
5
7
9
W
Spirit of Dread

Spirit of Dread

Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains Health equal to a percentage of any damage those enemies suffer.
2
14
15
17
18
E
Devastating Charge

Devastating Charge

Hecarim gains increasing Movement Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
3
8
10
12
13
R
Onslaught of Shadows

Onslaught of Shadows

Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
6
11
16

Pick Rate

74.15%
Q
Rampage

Rampage

Hecarim cleaves nearby enemies dealing physical damage.
1
4
5
7
9
W
Spirit of Dread

Spirit of Dread

Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains Health equal to a percentage of any damage those enemies suffer.
3
14
15
17
18
E
Devastating Charge

Devastating Charge

Hecarim gains increasing Movement Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
2
8
10
12
13
R
Onslaught of Shadows

Onslaught of Shadows

Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
6
11
16

Pick Rate

11.85%
Q
Rampage

Rampage

Hecarim cleaves nearby enemies dealing physical damage.
1
4
5
7
9
W
Spirit of Dread

Spirit of Dread

Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains Health equal to a percentage of any damage those enemies suffer.
2
8
10
12
13
E
Devastating Charge

Devastating Charge

Hecarim gains increasing Movement Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
3
14
15
17
18
R
Onslaught of Shadows

Onslaught of Shadows

Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
6
11
16

Pick Rate

9.43%
Q
Rampage

Rampage

Hecarim cleaves nearby enemies dealing physical damage.
1
8
10
12
13
W
Spirit of Dread

Spirit of Dread

Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains Health equal to a percentage of any damage those enemies suffer.
2
14
15
17
18
E
Devastating Charge

Devastating Charge

Hecarim gains increasing Movement Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
3
4
5
7
9
R
Onslaught of Shadows

Onslaught of Shadows

Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
6
11
16

Pick Rate

1.40%
Q
Rampage

Rampage

Hecarim cleaves nearby enemies dealing physical damage.
1
4
5
7
9
W
Spirit of Dread

Spirit of Dread

Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains Health equal to a percentage of any damage those enemies suffer.
2
8
15
17
18
E
Devastating Charge

Devastating Charge

Hecarim gains increasing Movement Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
3
10
12
13
14
R
Onslaught of Shadows

Onslaught of Shadows

Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
6
11
16

Pick Rate

0.69%

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