Darius Statistics in North America

  • Game patch: 9.22
  • Game count: 1,204,260
  • Average match length: 29:01
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Darius

Darius

the Hand of Noxus

  • P Hemorrhage

    Hemorrhage

    Darius aims his attacks strategically, causing his target to bleed for 12 + level (+30% bonus Attack Damage) over 5 seconds. This effect stacks up to five times. Enemies that reach max Hemorrhage cause Darius to gain Noxian Might, increasing his damage by 30 - 230 (based on level) bonus attack damage.

  • Q Decimate

    Decimate

    Cooldown: 9/8/7/6/5Cost: 30/35/40/45/50 manaRange: 425

    After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take 50/80/110/140/170 (+100/110/120/130/140% bonus Attack Damage) physical damage. Enemies hit by the handle take 1/2/3% damage (does not apply Hemorrhage).

    Darius heals for 15/30/45% of his missing Health on 1/2/3+ enemy champions hit by the blade.

  • W Crippling Strike

    Crippling Strike

    Cooldown: 7/6.5/6/5.5/5Cost: 30 manaRange: 300

    Darius's next basic attack deals 150/155/160/165/170% Attack Damage physical damage and slows the target by 90% for 1 second.

    Crippling Strike refunds its Mana cost and 50% of its cooldown if it kills the target.

  • E Apprehend

    Apprehend

    Cooldown: 24/21/18/15/12Cost: 45 manaRange: 535

    Passive: Darius gains 15/20/25/30/35% Armor Penetration.

    Active: Pulls in all enemies in front of Darius and slows them by 40% for 1 second.

  • R Noxian Guillotine

    Noxian Guillotine

    Cooldown: 120/100/80Cost: 100/100/0 manaRange: 460

    Leaps to target enemy champion and strikes a lethal blow, dealing 100/200/300 (+75% bonus Attack Damage) true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.Maximum Damage: 100/200/300

    If Noxian Guillotine kills the target, it may be re-cast at no cost within 20 seconds.

    At rank 3, Noxian Guillotine unlocks - its cooldown resets entirely on kills and it no longer has a Mana cost.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Skills Order

Q
Decimate

Decimate

Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions hit by the blade.
1
4
5
7
9
W
Crippling Strike

Crippling Strike

Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Movement Speed is slowed.
3
14
15
17
18
E
Apprehend

Apprehend

Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
2
8
10
12
13
R
Noxian Guillotine

Noxian Guillotine

Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.
6
11
16
Win Rate:50.07%
Ban Rate:30.69%
Pick Rate:11.66%
Kills: 6.60
Deaths: 5.92
Assists: 5.00
Minions Killed:155
Gold Earned:11,274
Gold Spent:10,437
Double Kills:1.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.54
Largest Killing Spree: 2.55
Largest Multi Kill: 1.67
Wards Killed: 1.50
Wards Placed: 7.80
Vision Wards Bought: 0.83
Tower Kills: 1.05
Win rate by Game Length
This graphic shows you the average Win Rate for Darius based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 25.86%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.

Pick Rate

53.83%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

31.60%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

14.10%
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

0.40%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

54.75%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

28.99%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

4.67%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate

3.95%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

2.55%
Q
Decimate

Decimate

Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions hit by the blade.
1
4
5
7
9
W
Crippling Strike

Crippling Strike

Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Movement Speed is slowed.
3
14
15
17
18
E
Apprehend

Apprehend

Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
2
8
10
12
13
R
Noxian Guillotine

Noxian Guillotine

Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.
6
11
16

Pick Rate

39.64%
Q
Decimate

Decimate

Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions hit by the blade.
1
4
5
7
9
W
Crippling Strike

Crippling Strike

Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Movement Speed is slowed.
2
14
15
17
18
E
Apprehend

Apprehend

Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
3
8
10
12
13
R
Noxian Guillotine

Noxian Guillotine

Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.
6
11
16

Pick Rate

17.93%
Q
Decimate

Decimate

Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions hit by the blade.
2
4
5
7
9
W
Crippling Strike

Crippling Strike

Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Movement Speed is slowed.
1
14
15
17
18
E
Apprehend

Apprehend

Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
3
8
10
12
13
R
Noxian Guillotine

Noxian Guillotine

Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.
6
11
16

Pick Rate

17.65%
Q
Decimate

Decimate

Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions hit by the blade.
1
4
5
7
9
W
Crippling Strike

Crippling Strike

Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Movement Speed is slowed.
2
8
10
12
13
E
Apprehend

Apprehend

Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
3
14
15
17
18
R
Noxian Guillotine

Noxian Guillotine

Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.
6
11
16

Pick Rate

11.71%
Q
Decimate

Decimate

Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions hit by the blade.
3
4
5
7
9
W
Crippling Strike

Crippling Strike

Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Movement Speed is slowed.
1
14
15
17
18
E
Apprehend

Apprehend

Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
2
8
10
12
13
R
Noxian Guillotine

Noxian Guillotine

Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.
6
11
16

Pick Rate

9.47%

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