Jayce vs Kalista Statistics in North America

  • Game patch: 10.11
  • Game count: 257,783
  • Average match length: 29:25
  • Game type: RANKED SOLO
  • Map: Summoner's Rift


the Defender of Tomorrow

  • P Hextech Capacitor

    Hextech Capacitor

    After casting Transform Jayce gains 40 Movement Speed and can move through units for the next 1.25 seconds.

  • Q To the Skies! / Shock Blast

    To the Skies! / Shock Blast

    Cooldown: 16/14/12/10/8/6 | 8Cost: 40 | 55/60/65/70/75/80 manaRange: 600 | 1050

    Hammer Stance: Leaps to an enemy dealing 55/95/135/175/215/255 (+120% bonus Attack Damage) physical damage to nearby enemies and slowing them by 30/35/40/45/50/55% for 2 seconds.

    Cannon Stance:Jayce fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing 55/110/165/220/275/330 (+120% bonus Attack Damage) physical damage to all enemies around them.

  • W Lightning Field / Hyper Charge

    Lightning Field / Hyper Charge

    Cooldown: 10 | 13/11.4/9.8/8.2/6.6/5Cost: 40 manaRange: 285

    Hammer Stance: Passive: Gains 6/8/10/12/14/16 Mana per strike while in Hammer Stance.

    Active: Creates an electric aura dealing 100/160/220/280/340/400 (+100% bonus Ability Power) magic damage over 4 seconds to nearby enemies.

    Cannon Stance: Jayce gains a burst of energy, increasing Attack Speed to maximum for 3 attacks. These attacks deals (70/78/86/94/102/110% bonus Attack Damage) damage.

  • E Thundering Blow / Acceleration Gate

    Thundering Blow / Acceleration Gate

    Cooldown: 20/18/16/14/12/10 | 16Cost: 55 | 50 manaRange: 240 | 650

    Hammer Stance: Deals 8/10.4/12.8/15.2/17.6/20% of the target's maximum health (+100% bonus Attack Damage) as magic damage and knocks them back a short distance. (200/300/400/500/600/700 Maximum Damage against monsters)

    Cannon Stance: Deploys an Aceleration Gate increasing the movement speed for 30/35/40/45/50/55% of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range and damage will increase by 40%.

  • R Mercury Cannon / Mercury Hammer

    Mercury Cannon / Mercury Hammer

    Cooldown: 6Range: 600

    Active: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.

    The next attack in Cannon Stance reduces the target's Armor and Magic Resist by 10/15/20/25% for 5 seconds.

Statistics by Role

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