Ryze Statistics in North America

  • Game patch: 9.22
  • Game count: 782,906
  • Average match length: 29:00
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Ryze

Ryze

the Rune Mage

  • P Arcane Mastery

    Arcane Mastery

    Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.

  • Q Overload

    Overload

    Cooldown: 6Cost: 40 manaRange: 1000

    Passive: Rune Prison and Spell Flux reset Overload's cooldown and charge a Rune (up to 2 Runes) for 4 seconds. Overload discharges all runes, granting 20/25/30/35/40% Movement Speed for 2 seconds if 2 runes are charged.

    Active: Unleash a blast that deals 80/105/130/155/180 magic damage to the first enemy struck. If the target has Flux on it, Overload consumes it, dealing 10/40/70/100% (based on Realm Warp's rank) increased damage and bouncing to nearby enemies with Flux.

  • W Rune Prison

    Rune Prison

    Cooldown: 13/12/11/10/9Cost: 40/55/70/85/100 manaRange: 615

    Instantly deal 80/100/120/140/160 (+60% bonus Ability Power) (+4% bonus mana) magic damage and slow an enemy by 35% for 1.5 seconds. If the the target has Flux on it, it is rooted instead, consuming Flux in the process.

  • E Spell Flux

    Spell Flux

    Cooldown: 3.25/3/2.75/2.5/2.25Cost: 40/55/70/85/100 manaRange: 615

    Fire an orb that deals 80/90/100/110/120 (+30% bonus Ability Power) (+2% bonus mana) magic damage, spreading Flux to the target and all nearby enemies for 3 seconds.

    If attempting to apply Flux to an enemy that already has it, it further spreads.

  • R Realm Warp

    Realm Warp

    Cooldown: 210/180/150Cost: 100 manaRange: 3000

    Passive: Overload damage bonus against targets with Flux increased to 40/70/100%.

    Active: Ryze opens a portal to another location. After 2 seconds, all allies near the portal are teleported to that location.

    If Ryze becomes unable to cast or move, Realm Warp is cancelled.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Frequent Runes

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Skills Order

Q
Overload

Overload

Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Movement Speed.

On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux.
2
4
5
7
9
W
Rune Prison

Rune Prison

Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted.
3
14
15
17
18
E
Spell Flux

Spell Flux

Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy.
1
8
10
12
13
R
Realm Warp

Realm Warp

Passively, Overload deals even more damage against targets with Flux.

On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.
6
11
16
Win Rate:47.91%
Ban Rate:5.61%
Pick Rate:8.69%
Kills: 5.68
Deaths: 5.65
Assists: 6.44
Minions Killed:172
Gold Earned:11,416
Gold Spent:10,321
Double Kills:0.95
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.01
Largest Killing Spree: 2.49
Largest Multi Kill: 0.83
Wards Killed: 1.50
Wards Placed: 9.14
Vision Wards Bought: 1.36
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Ryze based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

87.69%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

8.00%
  • Cleanse

    Cleanse

    Cooldown: 210 seconds
    Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

2.23%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

1.77%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

53.08%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

24.16%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

9.31%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

6.62%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

6.50%
Q
Overload

Overload

Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Movement Speed.

On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux.
2
4
5
7
9
W
Rune Prison

Rune Prison

Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted.
3
14
15
17
18
E
Spell Flux

Spell Flux

Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy.
1
8
10
12
13
R
Realm Warp

Realm Warp

Passively, Overload deals even more damage against targets with Flux.

On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.
6
11
16

Pick Rate

32.35%
Q
Overload

Overload

Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Movement Speed.

On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux.
3
4
5
7
9
W
Rune Prison

Rune Prison

Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted.
1
14
15
17
18
E
Spell Flux

Spell Flux

Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy.
2
8
10
12
13
R
Realm Warp

Realm Warp

Passively, Overload deals even more damage against targets with Flux.

On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.
6
11
16

Pick Rate

26.83%
Q
Overload

Overload

Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Movement Speed.

On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux.
1
4
5
7
9
W
Rune Prison

Rune Prison

Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted.
3
14
15
17
18
E
Spell Flux

Spell Flux

Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy.
2
8
10
12
13
R
Realm Warp

Realm Warp

Passively, Overload deals even more damage against targets with Flux.

On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.
6
11
16

Pick Rate

26.29%
Q
Overload

Overload

Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Movement Speed.

On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux.
2
4
5
7
9
W
Rune Prison

Rune Prison

Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted.
1
14
15
17
18
E
Spell Flux

Spell Flux

Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy.
3
8
10
12
13
R
Realm Warp

Realm Warp

Passively, Overload deals even more damage against targets with Flux.

On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.
6
11
16

Pick Rate

10.87%
Q
Overload

Overload

Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Movement Speed.

On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux.
3
4
5
7
9
W
Rune Prison

Rune Prison

Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted.
2
14
15
17
18
E
Spell Flux

Spell Flux

Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy.
1
8
10
12
13
R
Realm Warp

Realm Warp

Passively, Overload deals even more damage against targets with Flux.

On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.
6
11
16

Pick Rate

2.85%

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