Gnar Stats

Find Gnar Builds, Stats, Winrate, Runes, Graphs and more in All regions for Patch 13.1

  • Game patch: 13.1
  • Game count: 4,267,463
  • Average match length: 29:37
  • Game type: Ranked Solo
  • Map: Summoner's Rift

Win Rate

47.91 %

Ban Rate

0.51 %

Pick Rate

2.77 %

Gnar Runes

Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Gnar Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure.

    Upgrades to Unleashed Teleport when Turret Plates fall at 14 minutes. Unleashed Teleport has a 240s cooldown, can be used on allied structures, minions, or wards, and grants a Movement Speed boost for few seconds.

Gnar Skills Order

Q
Boomerang Throw / Boulder Toss

Boomerang Throw / Boulder Toss

Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.

Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
1
4
5
7
9
W
Hyper / Wallop

Hyper / Wallop

Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed.

Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
2
8
10
12
13
E
Hop / Crunch

Hop / Crunch

Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.

Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
3
14
15
17
18
R
GNAR!

GNAR!

Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.
6
11
16
Win rate by Game Length
This graphic shows you the average Win Rate for Gnar based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Gnar Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Gnar Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Gnar First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Pick Rate: 1.70% Win Rate: 41.96% Gold Cost: 300
Pick Rate: 1.29% Win Rate: 41.76% Gold Cost: 350

Gnar Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure.

    Upgrades to Unleashed Teleport when Turret Plates fall at 14 minutes. Unleashed Teleport has a 240s cooldown, can be used on allied structures, minions, or wards, and grants a Movement Speed boost for few seconds.
Pick Rate: 93.66% Win Rate: 48.40%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces 40% healing effects on them for the duration.
Pick Rate: 8.14% Win Rate: 47.22%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces 40% healing effects on them for the duration.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure.

    Upgrades to Unleashed Teleport when Turret Plates fall at 14 minutes. Unleashed Teleport has a 240s cooldown, can be used on allied structures, minions, or wards, and grants a Movement Speed boost for few seconds.
Pick Rate: 1.17% Win Rate: 50.07%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ghost

    Ghost

    Cooldown: 210 seconds
    Your champion gains 24 - 48% Movement Speed and can move through units for 10 seconds.

    Ghost extends it's duration by 4 - 7 (levels 1 - 18) seconds on takedown.
Pick Rate: 0.62% Win Rate: 48.00%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure.

    Upgrades to Unleashed Teleport when Turret Plates fall at 14 minutes. Unleashed Teleport has a 240s cooldown, can be used on allied structures, minions, or wards, and grants a Movement Speed boost for few seconds.
Pick Rate: 0.28% Win Rate: 52.28%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate: 31.78%

Win Rate: 48.45%

Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate: 12.87%

Win Rate: 46.56%

Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate: 19.45%

Win Rate: 48.53%

Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate: 3.68%

Win Rate: 50.32%

Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate: 7.11%

Win Rate: 44.66%

Pick Rate: 53.94%

Win Rate: 61.44%

Q
Boomerang Throw / Boulder Toss

Boomerang Throw / Boulder Toss

Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.

Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
1
4
5
7
9
W
Hyper / Wallop

Hyper / Wallop

Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed.

Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
2
8
10
12
13
E
Hop / Crunch

Hop / Crunch

Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.

Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
3
14
15
17
18
R
GNAR!

GNAR!

Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.
6
11
16

Pick Rate: 29.82%

Win Rate: 62.50%

Q
Boomerang Throw / Boulder Toss

Boomerang Throw / Boulder Toss

Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.

Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
1
4
5
7
9
W
Hyper / Wallop

Hyper / Wallop

Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed.

Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
3
8
10
12
13
E
Hop / Crunch

Hop / Crunch

Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.

Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
2
14
15
17
18
R
GNAR!

GNAR!

Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.
6
11
16

Pick Rate: 2.25%

Win Rate: 63.91%

Q
Boomerang Throw / Boulder Toss

Boomerang Throw / Boulder Toss

Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.

Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
2
4
5
7
9
W
Hyper / Wallop

Hyper / Wallop

Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed.

Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
3
8
10
12
13
E
Hop / Crunch

Hop / Crunch

Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.

Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
1
14
15
17
18
R
GNAR!

GNAR!

Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.
6
11
16

Pick Rate: 1.33%

Win Rate: 61.12%

Q
Boomerang Throw / Boulder Toss

Boomerang Throw / Boulder Toss

Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.

Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
1
4
5
7
9
W
Hyper / Wallop

Hyper / Wallop

Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed.

Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
3
14
15
17
18
E
Hop / Crunch

Hop / Crunch

Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.

Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
2
8
10
12
13
R
GNAR!

GNAR!

Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.
6
11
16

Pick Rate: 1.60%

Win Rate: 64.47%

Q
Boomerang Throw / Boulder Toss

Boomerang Throw / Boulder Toss

Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.

Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.
1
4
5
7
9
W
Hyper / Wallop

Hyper / Wallop

Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed.

Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.
2
10
12
13
14
E
Hop / Crunch

Hop / Crunch

Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.

Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
3
8
15
17
18
R
GNAR!

GNAR!

Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.
6
11
16
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