Zac Mid Stats

Find Zac Mid Builds, Stats, Winrate, Runes, Graphs and more in All regions for Patch 13.1

  • Game patch: 13.1
  • Game count: 1,190,815
  • Average match length: 29:37
  • Game type: Ranked Solo
  • Map: Summoner's Rift

Win Rate

55.96 %

Ban Rate

8.87 %

Pick Rate

1.60 %

Zac Runes

Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Zac Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces 40% healing effects on them for the duration.

Zac Skills Order

Q
Stretching Strike

Stretching Strike

Zac extends his arms, slowing and dealing damage to nearby enemies.
2
14
15
17
18
W
Unstable Matter

Unstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
1
4
5
7
9
E
Elastic Slingshot

Elastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.
3
8
10
12
13
R
Let

Let's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.
6
11
16
Win rate by Game Length
This graphic shows you the average Win Rate for Zac based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Zac Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Zac Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Zac First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Pick Rate: 1.57% Win Rate: 53.69% Gold Cost: 400
Pick Rate: 1.06% Win Rate: 44.52% Gold Cost: 300

Zac Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces 40% healing effects on them for the duration.
Pick Rate: 87.11% Win Rate: 56.40%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure.

    Upgrades to Unleashed Teleport when Turret Plates fall at 14 minutes. Unleashed Teleport has a 240s cooldown, can be used on allied structures, minions, or wards, and grants a Movement Speed boost for few seconds.
Pick Rate: 12.06% Win Rate: 53.06%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
Pick Rate: 0.33% Win Rate: 50.22%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces 40% healing effects on them for the duration.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure.

    Upgrades to Unleashed Teleport when Turret Plates fall at 14 minutes. Unleashed Teleport has a 240s cooldown, can be used on allied structures, minions, or wards, and grants a Movement Speed boost for few seconds.
Pick Rate: 0.34% Win Rate: 58.12%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 600/900/1200 true damage to target epic, large, or medium monster enemy minion at 0/20/40 companion stacks.
Pick Rate: 0.11% Win Rate: 33.33%
Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate: 25.61%

Win Rate: 55.14%

Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate: 10.44%

Win Rate: 56.25%

Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate: 4.90%

Win Rate: 55.88%

Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate: 3.01%

Win Rate: 56.37%

Precision

Become a legend
Improved attacks and sustained damage

Resolve
Live forever
Durability and crowd control

Pick Rate: 1.59%

Win Rate: 51.14%

Pick Rate: 40.61%

Win Rate: 72.02%

Q
Stretching Strike

Stretching Strike

Zac extends his arms, slowing and dealing damage to nearby enemies.
2
14
15
17
18
W
Unstable Matter

Unstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
1
4
5
7
9
E
Elastic Slingshot

Elastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.
3
8
10
12
13
R
Let

Let's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.
6
11
16

Pick Rate: 6.81%

Win Rate: 74.12%

Q
Stretching Strike

Stretching Strike

Zac extends his arms, slowing and dealing damage to nearby enemies.
3
14
15
17
18
W
Unstable Matter

Unstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
1
4
5
7
9
E
Elastic Slingshot

Elastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.
2
8
10
12
13
R
Let

Let's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.
6
11
16

Pick Rate: 7.30%

Win Rate: 71.38%

Q
Stretching Strike

Stretching Strike

Zac extends his arms, slowing and dealing damage to nearby enemies.
1
14
15
17
18
W
Unstable Matter

Unstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
2
4
5
7
9
E
Elastic Slingshot

Elastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.
3
8
10
12
13
R
Let

Let's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.
6
11
16

Pick Rate: 5.53%

Win Rate: 70.21%

Q
Stretching Strike

Stretching Strike

Zac extends his arms, slowing and dealing damage to nearby enemies.
2
14
15
17
18
W
Unstable Matter

Unstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
1
8
10
12
13
E
Elastic Slingshot

Elastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.
3
4
5
7
9
R
Let

Let's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.
6
11
16

Pick Rate: 3.57%

Win Rate: 75.00%

Q
Stretching Strike

Stretching Strike

Zac extends his arms, slowing and dealing damage to nearby enemies.
3
14
15
17
18
W
Unstable Matter

Unstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
2
4
5
7
9
E
Elastic Slingshot

Elastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.
1
8
10
12
13
R
Let

Let's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.
6
11
16
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