Zac Statistics in North America

  • Game patch: 9.22
  • Game count: 391,761
  • Average match length: 29:00
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Zac

Zac

the Secret Weapon

  • P Cell Division

    Cell Division

    Cooldown: 300

    Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.

  • Q Stretching Strike

    Stretching Strike

    Cooldown: 15/13.5/12/10.5/9Range: 800

    Zac's arm stretches and grabs the first enemy it hits, dealing 40/55/70/85/100 (+30% bonus Ability Power) (+2.5% of maximum Health) magic damage and briefly slowing them by 40%. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect.

    If Zac grabs a different enemy with each attack he'll throw them towards each other, dealing 40/55/70/85/100 (+30% bonus Ability Power) (+2.5% of maximum Health) magic damage in an area if they collide.

  • W Unstable Matter

    Unstable Matter

    Cooldown: 5Range: 350

    Zac's body erupts, dealing 25/40/55/70/85 magic damage +4/5/6/7/8% (+2% target's max health per 100 ability power) of the enemy's max health as magic damage to nearby enemies.

    Absorbing Goo reduces Unstable Matter's cooldown by 1 second.

    Max health damage is capped at 200 versus minions and monsters.

  • E Elastic Slingshot

    Elastic Slingshot

    Cooldown: 24/21/18/15/12Range: 300

    First cast: Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds.

    Second cast: Launches Zac towards a location, knocking up nearby enemies for 0.5 to 1 seconds (based on charge time) and dealing 60/110/160/210/260 (+90% bonus Ability Power) magic damage. Zac spawns extra chunks of Goo for each enemy champion hit.

    Can be cancelled by moving, refunding half of the ability's cooldown and cost.

  • R Let's Bounce!

    Let's Bounce!

    Cooldown: 120/115/100Range: 300

    Zac bounces 4 times, knocking back enemies for 1 second and dealing 140/210/280 (+40% bonus Ability Power) magic damage. Enemies hit with multiple bounces take 50% less damage and are not knocked up.

    Enemies hit by Let's Bounce! are slowed by 30/40/50% for 1 second.

    Zac gains up to 50 movement speed over the duration and can cast Unstable Matter while bouncing.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Frequent Runes

Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Stretching Strike

Stretching Strike

Zac extends his arms, slowing and dealing damage to nearby enemies.
2
14
15
17
18
W
Unstable Matter

Unstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
1
8
10
12
13
E
Elastic Slingshot

Elastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.
3
4
5
7
9
R
Let

Let's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.
6
11
16
Win Rate:52.04%
Ban Rate:1.85%
Pick Rate:4.40%
Kills: 4.82
Deaths: 4.50
Assists: 11.69
Minions Killed:34
Gold Earned:10,405
Gold Spent:9,420
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.00
Largest Killing Spree: 2.32
Largest Multi Kill: 0.83
Wards Killed: 2.35
Wards Placed: 6.96
Vision Wards Bought: 1.67
Tower Kills: 0.00
Win rate by Game Length
This graphic shows you the average Win Rate for Zac based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

98.75%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.88%
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.13%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.12%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

75.56%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

10.12%
Resolve

Live forever
Durability and crowd control

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

5.46%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

4.53%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

1.59%
Q
Stretching Strike

Stretching Strike

Zac extends his arms, slowing and dealing damage to nearby enemies.
2
14
15
17
18
W
Unstable Matter

Unstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
1
8
10
12
13
E
Elastic Slingshot

Elastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.
3
4
5
7
9
R
Let

Let's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.
6
11
16

Pick Rate

49.43%
Q
Stretching Strike

Stretching Strike

Zac extends his arms, slowing and dealing damage to nearby enemies.
3
14
15
17
18
W
Unstable Matter

Unstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
1
8
10
12
13
E
Elastic Slingshot

Elastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.
2
4
5
7
9
R
Let

Let's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.
6
11
16

Pick Rate

37.08%
Q
Stretching Strike

Stretching Strike

Zac extends his arms, slowing and dealing damage to nearby enemies.
2
8
10
12
13
W
Unstable Matter

Unstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
1
14
15
17
18
E
Elastic Slingshot

Elastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.
3
4
5
7
9
R
Let

Let's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.
6
11
16

Pick Rate

5.95%
Q
Stretching Strike

Stretching Strike

Zac extends his arms, slowing and dealing damage to nearby enemies.
3
8
10
12
13
W
Unstable Matter

Unstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
1
14
15
17
18
E
Elastic Slingshot

Elastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.
2
4
5
7
9
R
Let

Let's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.
6
11
16

Pick Rate

4.59%
Q
Stretching Strike

Stretching Strike

Zac extends his arms, slowing and dealing damage to nearby enemies.
3
14
15
17
18
W
Unstable Matter

Unstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
2
8
10
12
13
E
Elastic Slingshot

Elastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.
1
4
5
7
9
R
Let

Let's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.
6
11
16

Pick Rate

2.35%

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