Soraka Statistics in North America

  • Game patch: 9.22
  • Game count: 317,411
  • Average match length: 28:59
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Soraka

Soraka

the Starchild

  • P Salvation

    Salvation

    Range: 2500

    Soraka runs faster towards nearby low health allies.

  • Q Starcall

    Starcall

    Cooldown: 8/7/6/5/4Cost: 40/45/50/55/60 manaRange: 810

    Calls down a star from Soraka to a target location. Enemies standing in the explosion radius take 75/110/145/180/215 (+35% bonus Ability Power) magic damage and are slowed by 30% for 2 seconds.

    If Starcall hits a champion Soraka gains Rejuvenation for 5 seconds, which restores 12/16/20/24/28 (+50% bonus Ability Power) health per second and grants 15/20/25/30/35% movement speed decaying over its duration.

  • W Astral Infusion

    Astral Infusion

    Cooldown: 8/6.5/5/3.5/2Cost: 50/55/60/65/70 manaRange: 550

    Restores 80/110/140/170/200 (+60% bonus Ability Power) health to another champion ally.

    If cast while affected by Rejuvenation, Soraka will grant her target its benefits for 3/3.5/4/4.5/5 seconds.

    Cannot be cast if Soraka is below 5% Health.

  • E Equinox

    Equinox

    Cooldown: 20/19/18/17/16Cost: 70/75/80/85/90 manaRange: 925

    Creates a zone at target location for 1.5 seconds, dealing 70/95/120/145/170 (+40% bonus Ability Power) magic damage to enemy Champions in the cast radius. Enemy Champions standing in the zone are silenced until they leave.

    When the zone disappears, all enemy Champions still standing in the zone are rooted for 1/1.25/1.5/1.75/2 second(s) and are dealt 70/95/120/145/170 (+40% bonus Ability Power) magic damage.

  • R Wish

    Wish

    Cooldown: 160/145/130Cost: 100 manaRange: 25000

    Calls upon divine powers to restore 150/250/350 (+55% bonus Ability Power) Health to all allied Champions. Wish's power is increased by 50% on each Champion below 40% Health.

Statistics by Role

Core Items

Summoner Spells

  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Frequent Runes

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Resolve
Live forever
Durability and crowd control

Skills Order

Q
Starcall

Starcall

A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers health.
1
8
10
12
13
W
Astral Infusion

Astral Infusion

Soraka sacrifices a portion of her own health to heal another friendly champion.
2
4
5
7
9
E
Equinox

Equinox

Creates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted.
3
14
15
17
18
R
Wish

Wish

Soraka fills her allies with hope, instantly restoring health to herself and all friendly champions.
6
11
16
Win Rate:51.68%
Ban Rate:1.37%
Pick Rate:6.28%
Kills: 1.18
Deaths: 5.13
Assists: 13.67
Minions Killed:13
Gold Earned:7,832
Gold Spent:6,991
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 0.00
Largest Killing Spree: 0.23
Largest Multi Kill: 0.83
Wards Killed: 3.33
Wards Placed: 19.00
Vision Wards Bought: 2.03
Tower Kills: 0.00
Win rate by Game Length
This graphic shows you the average Win Rate for Soraka based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 27.11%
Pick Rate: 25.20%
Pick Rate: 20.66%
Pick Rate: 16.32%
Pick Rate: 8.37%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Pick Rate: 0.43%

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

32.86%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

28.76%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

27.00%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

11.39%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Resolve
Live forever
Durability and crowd control

Pick Rate

32.25%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Resolve
Live forever
Durability and crowd control

Pick Rate

26.51%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Resolve
Live forever
Durability and crowd control

Pick Rate

21.95%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Resolve
Live forever
Durability and crowd control

Pick Rate

9.83%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Resolve
Live forever
Durability and crowd control

Pick Rate

5.34%
Q
Starcall

Starcall

A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers health.
1
8
10
12
13
W
Astral Infusion

Astral Infusion

Soraka sacrifices a portion of her own health to heal another friendly champion.
2
4
5
7
9
E
Equinox

Equinox

Creates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted.
3
14
15
17
18
R
Wish

Wish

Soraka fills her allies with hope, instantly restoring health to herself and all friendly champions.
6
11
16

Pick Rate

27.59%
Q
Starcall

Starcall

A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers health.
1
4
5
7
9
W
Astral Infusion

Astral Infusion

Soraka sacrifices a portion of her own health to heal another friendly champion.
2
8
10
12
13
E
Equinox

Equinox

Creates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted.
3
14
15
17
18
R
Wish

Wish

Soraka fills her allies with hope, instantly restoring health to herself and all friendly champions.
6
11
16

Pick Rate

20.09%
Q
Starcall

Starcall

A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers health.
1
4
5
7
9
W
Astral Infusion

Astral Infusion

Soraka sacrifices a portion of her own health to heal another friendly champion.
3
8
10
12
13
E
Equinox

Equinox

Creates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted.
2
14
15
17
18
R
Wish

Wish

Soraka fills her allies with hope, instantly restoring health to herself and all friendly champions.
6
11
16

Pick Rate

17.50%
Q
Starcall

Starcall

A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers health.
2
8
10
12
13
W
Astral Infusion

Astral Infusion

Soraka sacrifices a portion of her own health to heal another friendly champion.
1
4
5
7
9
E
Equinox

Equinox

Creates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted.
3
14
15
17
18
R
Wish

Wish

Soraka fills her allies with hope, instantly restoring health to herself and all friendly champions.
6
11
16

Pick Rate

9.17%
Q
Starcall

Starcall

A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers health.
1
8
10
12
13
W
Astral Infusion

Astral Infusion

Soraka sacrifices a portion of her own health to heal another friendly champion.
3
4
5
7
9
E
Equinox

Equinox

Creates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted.
2
14
15
17
18
R
Wish

Wish

Soraka fills her allies with hope, instantly restoring health to herself and all friendly champions.
6
11
16

Pick Rate

6.94%

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