Vel'Koz Statistics in North America

  • Game patch: 9.22
  • Game count: 255,497
  • Average match length: 29:00
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Vel'Koz

Vel'Koz

the Eye of the Void

  • P Organic Deconstruction

    Organic Deconstruction

    Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.

  • Q Plasma Fission

    Plasma Fission

    Cooldown: 7Cost: 40/45/50/55/60 manaRange: 1050

    Vel'Koz shoots a plasma bolt that deals 80/120/160/200/240 (+80% bonus Ability Power) Magic Damage and applies a slow of 70% that decays over 1/1.4/1.8/2.2/2.6 second(s).

    Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle.

    Killing a unit with this refunds 50% of the Mana Cost.

  • W Void Rift

    Void Rift

    Cooldown: 2Cost: 50/55/60/65/70 manaRange: 1050

    Vel'Koz opens a rift to the void that deals 30/50/70/90/110 (+15% bonus Ability Power) Magic Damage. After a delay, it deals an additional 45/75/105/135/165 (+25% bonus Ability Power) Magic Damage.

    Void Rift has a 2 second cooldown between casts.

  • E Tectonic Disruption

    Tectonic Disruption

    Cooldown: 16/15/14/13/12Cost: 50/55/60/65/70 manaRange: 810

    Vel'Koz disrupts a nearby area which, after a delay, deals 70/100/130/160/190 (+30% bonus Ability Power) Magic Damage and knocks up enemies hit for 0.75 seconds.

    Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast.

  • R Life Form Disintegration Ray

    Life Form Disintegration Ray

    Cooldown: 120/100/80Cost: 100 manaRange: 1575

    Passive: Deconstructing enemy Champions Researches them for 7 seconds. Basic attacks and all abilities refresh Research.

    Active: Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of 450/625/800 (+125% bonus Ability Power) and slowing units hit by 20%.

    Enemies that stay in the beam will periodically gain Organic Deconstruction stacks. Deals True Damage instead of Magic against Researched units.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Plasma Fission

Plasma Fission

Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit.
1
4
5
7
9
W
Void Rift

Void Rift

Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay.
2
8
10
12
13
E
Tectonic Disruption

Tectonic Disruption

Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away.
3
14
15
17
18
R
Life Form Disintegration Ray

Life Form Disintegration Ray

Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead.
6
11
16
Win Rate:51.42%
Ban Rate:1.14%
Pick Rate:2.97%
Kills: 4.80
Deaths: 6.00
Assists: 9.39
Minions Killed:45
Gold Earned:9,703
Gold Spent:8,656
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.00
Largest Killing Spree: 1.65
Largest Multi Kill: 0.82
Wards Killed: 3.51
Wards Placed: 19.85
Vision Wards Bought: 2.10
Tower Kills: 0.00
Win rate by Game Length
This graphic shows you the average Win Rate for Vel'Koz based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 14.41%
Pick Rate: 10.56%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

60.87%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

17.21%
  • Barrier

    Barrier

    Cooldown: 180 seconds
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

15.66%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

6.21%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

27.80%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

24.56%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

17.56%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

13.00%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

10.13%
Q
Plasma Fission

Plasma Fission

Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit.
1
4
5
7
9
W
Void Rift

Void Rift

Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay.
2
8
10
12
13
E
Tectonic Disruption

Tectonic Disruption

Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away.
3
14
15
17
18
R
Life Form Disintegration Ray

Life Form Disintegration Ray

Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead.
6
11
16

Pick Rate

57.07%
Q
Plasma Fission

Plasma Fission

Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit.
1
4
5
7
9
W
Void Rift

Void Rift

Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay.
3
8
10
12
13
E
Tectonic Disruption

Tectonic Disruption

Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away.
2
14
15
17
18
R
Life Form Disintegration Ray

Life Form Disintegration Ray

Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead.
6
11
16

Pick Rate

29.36%
Q
Plasma Fission

Plasma Fission

Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit.
1
4
5
7
9
W
Void Rift

Void Rift

Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay.
3
14
15
17
18
E
Tectonic Disruption

Tectonic Disruption

Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away.
2
8
10
12
13
R
Life Form Disintegration Ray

Life Form Disintegration Ray

Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead.
6
11
16

Pick Rate

5.01%
Q
Plasma Fission

Plasma Fission

Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit.
1
8
10
12
13
W
Void Rift

Void Rift

Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay.
2
4
5
7
9
E
Tectonic Disruption

Tectonic Disruption

Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away.
3
14
15
17
18
R
Life Form Disintegration Ray

Life Form Disintegration Ray

Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead.
6
11
16

Pick Rate

4.06%
Q
Plasma Fission

Plasma Fission

Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit.
1
3
5
7
9
W
Void Rift

Void Rift

Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay.
4
8
10
12
13
E
Tectonic Disruption

Tectonic Disruption

Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away.
2
14
15
17
18
R
Life Form Disintegration Ray

Life Form Disintegration Ray

Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead.
6
11
16

Pick Rate

2.15%

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