Teemo Statistics in North America

  • Game patch: 9.22
  • Game count: 102,228
  • Average match length: 29:08
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Teemo

Teemo

the Swift Scout

  • P Guerrilla Warfare

    Guerrilla Warfare

    If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for 3 seconds.

  • Q Blinding Dart

    Blinding Dart

    Cooldown: 8Cost: 70/75/80/85/90 manaRange: 680

    Deals 80/125/170/215/260 (+80% bonus Ability Power) magic damage and blinds the target for 1.5/1.75/2/2.25/2.5 seconds.

  • W Move Quick

    Move Quick

    Cooldown: 17Cost: 40 manaRange: 20

    Passive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds.

    Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.

  • E Toxic Shot

    Toxic Shot

    Cooldown: 8Range: 680

    Teemo's basic attacks poison their target, dealing 10/20/30/40/50 (+30% bonus Ability Power) magical damage upon impact and 6/12/18/24/30 (+10% bonus Ability Power) magical damage each second for 4 seconds.

  • R Noxious Trap

    Noxious Trap

    Cooldown: 0.25Cost: 75 manaRange: 400/650/900

    Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by 30/40/50%, reveals them and deals 200/325/450 (+50% bonus Ability Power) magic damage over 4 seconds.

    Traps last 5 minutes and take 1 second to arm and stealth. If a thrown trap lands on another trap, it will bounce up to 3/4/5 Teemos further before planting.

    Teemo forages for a mushroom every 30/25/20 (affected by cooldown reduction) seconds, but he is only big enough to carry 3/4/5 at once.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Resolve

Live forever
Durability and crowd control

Domination
Hunt and eliminate prey
Burst damage and target access

Skills Order

Q
Blinding Dart

Blinding Dart

Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
2
8
10
12
13
W
Move Quick

Move Quick

Teemo scampers around, passively increasing his Movement Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Movement Speed that isn't stopped by being struck for a short time.
3
14
15
17
18
E
Toxic Shot

Toxic Shot

Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.
1
4
5
7
9
R
Noxious Trap

Noxious Trap

Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.
6
11
16
Win Rate:53.92%
Ban Rate:17.07%
Pick Rate:8.19%
Kills: 5.57
Deaths: 5.97
Assists: 5.87
Minions Killed:154
Gold Earned:11,241
Gold Spent:10,263
Double Kills:0.37
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.03
Largest Killing Spree: 2.23
Largest Multi Kill: 0.87
Wards Killed: 2.03
Wards Placed: 7.83
Vision Wards Bought: 0.73
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Teemo based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

66.39%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

31.33%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

0.83%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.70%
Resolve

Live forever
Durability and crowd control

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

37.51%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

28.03%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

17.36%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

9.57%
Sorcery

Unleash destruction
Empowered abilites and resources manipulation

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

1.91%
Q
Blinding Dart

Blinding Dart

Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
2
8
10
12
13
W
Move Quick

Move Quick

Teemo scampers around, passively increasing his Movement Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Movement Speed that isn't stopped by being struck for a short time.
3
14
15
17
18
E
Toxic Shot

Toxic Shot

Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.
1
4
5
7
9
R
Noxious Trap

Noxious Trap

Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.
6
11
16

Pick Rate

60.45%
Q
Blinding Dart

Blinding Dart

Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
2
8
10
12
13
W
Move Quick

Move Quick

Teemo scampers around, passively increasing his Movement Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Movement Speed that isn't stopped by being struck for a short time.
4
14
15
17
18
E
Toxic Shot

Toxic Shot

Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.
1
3
5
7
9
R
Noxious Trap

Noxious Trap

Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.
6
11
16

Pick Rate

23.17%
Q
Blinding Dart

Blinding Dart

Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
1
8
10
12
13
W
Move Quick

Move Quick

Teemo scampers around, passively increasing his Movement Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Movement Speed that isn't stopped by being struck for a short time.
3
14
15
17
18
E
Toxic Shot

Toxic Shot

Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.
2
4
5
7
9
R
Noxious Trap

Noxious Trap

Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.
6
11
16

Pick Rate

6.42%
Q
Blinding Dart

Blinding Dart

Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
1
4
5
7
9
W
Move Quick

Move Quick

Teemo scampers around, passively increasing his Movement Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Movement Speed that isn't stopped by being struck for a short time.
3
14
15
17
18
E
Toxic Shot

Toxic Shot

Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.
2
8
10
12
13
R
Noxious Trap

Noxious Trap

Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.
6
11
16

Pick Rate

5.49%
Q
Blinding Dart

Blinding Dart

Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
2
4
5
7
9
W
Move Quick

Move Quick

Teemo scampers around, passively increasing his Movement Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Movement Speed that isn't stopped by being struck for a short time.
3
14
15
17
18
E
Toxic Shot

Toxic Shot

Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.
1
8
10
12
13
R
Noxious Trap

Noxious Trap

Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.
6
11
16

Pick Rate

2.05%

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