Warwick Statistics in Europe Nordic & East

  • Game patch: 9.23
  • Game count: 985,418
  • Average match length: 30:08
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Warwick

Warwick

the Uncaged Wrath of Zaun

  • P Eternal Hunger

    Eternal Hunger

    Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.

  • Q Jaws of the Beast

    Jaws of the Beast

    Cooldown: 6Cost: 50/60/70/80/90 manaRange: 350

    Warwick lunges forward and bites his target. While the key is held down, he will attach to the target then leap behind them.

    On release, deals 120% Attack Damage+90% bonus Ability Power plus 6/7/8/9/10% of your target's maximum health as magic damage (applies On Hit effects). Heal 30/45/60/75/90% of damage dealt.

    While attached, Warwick follows any movements they make and cannot be displaced.

  • W Blood Hunt

    Blood Hunt

    Cooldown: 120/105/90/75/60Cost: 70 manaRange: 4000

    Passive: Warwick gains 70/80/90/100/110% attack speed against enemies below 50% health. He also senses low health champions globally, moving 35/40/45/50/55% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.

    Active: Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.

    While no enemies are being hunted, Blood Hunt cools down twice as fast.

  • E Primal Howl

    Primal Howl

    Cooldown: 15/14/13/12/11Cost: 40 manaRange: 375

    Warwick gains 35/40/45/50/55% damage reduction for 2.5 seconds. At the end of the duration, or if activated again, Warwick howls, causing all nearby enemies to flee for 1 second.

  • R Infinite Duress

    Infinite Duress

    Cooldown: 110/90/70Cost: 100 manaRange: 25000

    Warwick leaps 2.5 seconds worth of movement speed in a direction, suppressing the first champion he collides with for 1.5 seconds. Deals 175/350/525 (+167% bonus Attack Damage) magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Skills Order

Q
Jaws of the Beast

Jaws of the Beast

Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
1
4
5
7
9
W
Blood Hunt

Blood Hunt

Warwick senses enemies below 50% health, gaining movement speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.
3
14
15
17
18
E
Primal Howl

Primal Howl

Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
2
8
10
12
13
R
Infinite Duress

Infinite Duress

Warwick leaps in a direction (scaling with his bonus movement speed), suppressing the first champion he collides with for 1.5 seconds.
6
11
16
Win Rate:54.27%
Ban Rate:4.34%
Pick Rate:10.35%
Kills: 7.88
Deaths: 6.83
Assists: 8.00
Minions Killed:32
Gold Earned:11,435
Gold Spent:10,407
Double Kills:0.99
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 2.00
Largest Killing Spree: 2.58
Largest Multi Kill: 0.83
Wards Killed: 1.27
Wards Placed: 6.69
Vision Wards Bought: 0.57
Tower Kills: 0.47
Win rate by Game Length
This graphic shows you the average Win Rate for Warwick based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

97.46%
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

1.33%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.93%
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.28%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

45.96%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

18.58%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

13.34%
Domination

Hunt and eliminate prey
Burst damage and target access

Precision
Become a legend
Improved attacks and sustained damage

Pick Rate

9.30%
Precision

Become a legend
Improved attacks and sustained damage

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

6.17%
Q
Jaws of the Beast

Jaws of the Beast

Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
1
4
5
7
9
W
Blood Hunt

Blood Hunt

Warwick senses enemies below 50% health, gaining movement speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.
3
14
15
17
18
E
Primal Howl

Primal Howl

Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
2
8
10
12
13
R
Infinite Duress

Infinite Duress

Warwick leaps in a direction (scaling with his bonus movement speed), suppressing the first champion he collides with for 1.5 seconds.
6
11
16

Pick Rate

37.75%
Q
Jaws of the Beast

Jaws of the Beast

Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
1
4
5
7
9
W
Blood Hunt

Blood Hunt

Warwick senses enemies below 50% health, gaining movement speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.
2
8
10
12
13
E
Primal Howl

Primal Howl

Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
3
14
15
17
18
R
Infinite Duress

Infinite Duress

Warwick leaps in a direction (scaling with his bonus movement speed), suppressing the first champion he collides with for 1.5 seconds.
6
11
16

Pick Rate

25.53%
Q
Jaws of the Beast

Jaws of the Beast

Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
1
8
10
12
13
W
Blood Hunt

Blood Hunt

Warwick senses enemies below 50% health, gaining movement speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.
2
4
5
7
9
E
Primal Howl

Primal Howl

Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
3
14
15
17
18
R
Infinite Duress

Infinite Duress

Warwick leaps in a direction (scaling with his bonus movement speed), suppressing the first champion he collides with for 1.5 seconds.
6
11
16

Pick Rate

20.66%
Q
Jaws of the Beast

Jaws of the Beast

Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
1
4
5
7
9
W
Blood Hunt

Blood Hunt

Warwick senses enemies below 50% health, gaining movement speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.
3
8
10
12
13
E
Primal Howl

Primal Howl

Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
2
14
15
17
18
R
Infinite Duress

Infinite Duress

Warwick leaps in a direction (scaling with his bonus movement speed), suppressing the first champion he collides with for 1.5 seconds.
6
11
16

Pick Rate

8.35%
Q
Jaws of the Beast

Jaws of the Beast

Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
1
4
5
7
9
W
Blood Hunt

Blood Hunt

Warwick senses enemies below 50% health, gaining movement speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.
2
14
15
17
18
E
Primal Howl

Primal Howl

Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
3
8
10
12
13
R
Infinite Duress

Infinite Duress

Warwick leaps in a direction (scaling with his bonus movement speed), suppressing the first champion he collides with for 1.5 seconds.
6
11
16

Pick Rate

6.72%

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