Olaf Statistics in North America

  • Game patch: 9.23
  • Game count: 986,771
  • Average match length: 29:39
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Olaf

Olaf

the Berserker

  • P Berserker Rage

    Berserker Rage

    Olaf's Attack Speed is increased by 1% for each 1% of his Health he is missing.

  • Q Undertow

    Undertow

    Cooldown: 7Cost: 60 manaRange: 1000

    Olaf throws an axe to target location, dealing 80/125/170/215/260 (+100% bonus Attack Damage) physical damage to units it passes through and slowing them by 29/33/37/41/45% for up to 2.5 seconds. The further the Axe flies, the longer the slow lasts, but it is never less than 1.5 second.

    If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.

  • W Vicious Strikes

    Vicious Strikes

    Cooldown: 16Cost: 30 manaRange: 700

    For 6 seconds, Olaf gains 14/16/18/20/22% Life Steal and his Attack Speed is increased by 55/65/75/85/95%.

    During this time, Olaf also receives 1% increased healing from all sources for every 2% of Health he is missing.

  • E Reckless Swing

    Reckless Swing

    Cooldown: 11/10/9/8/7Range: 325

    Olaf ferociously swings his axes, dealing 70/115/160/205/250 (+50% Attack Damage) true damage to his target. This ability's cost is equal to 30% of the total damage dealt, but the cost is refunded if it kills the target.

    Basic attacks lower the cooldown of Reckless Swing by 1 second.

  • R Ragnarok

    Ragnarok

    Cooldown: 100/90/80Range: 400

    Passive: Olaf gains 20/30/40 Armor and 20/30/40 Magic Resist.

    Active: Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. Olaf also receives a 20/45/70% Movement Speed bonus towards enemy champions for 1 second. During this time, Olaf loses the passive portion of Ragnarok and gains (15/20/25 + 30% of his Total Attack Damage) Attack Damage

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Undertow

Undertow

Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and slowing their Movement Speed. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
1
4
5
7
9
W
Vicious Strikes

Vicious Strikes

Olaf's Attack Speed is increased, he gains Life Steal and has increased healing from all sources based on how much Health he is missing.
2
14
15
17
18
E
Reckless Swing

Reckless Swing

Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target.
3
8
10
12
13
R
Ragnarok

Ragnarok

Olaf temporarily becomes immune to disables.
6
11
16
Win Rate:50.69%
Ban Rate:7.28%
Pick Rate:7.36%
Kills: 6.93
Deaths: 6.30
Assists: 6.88
Minions Killed:36
Gold Earned:11,260
Gold Spent:10,295
Double Kills:1.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.93
Largest Killing Spree: 2.50
Largest Multi Kill: 1.29
Wards Killed: 2.08
Wards Placed: 6.85
Vision Wards Bought: 1.31
Tower Kills: 1.00
Win rate by Game Length
This graphic shows you the average Win Rate for Olaf based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

95.11%
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

4.47%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.35%
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

0.04%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

70.24%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

14.55%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

7.22%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

4.24%
Precision

Become a legend
Improved attacks and sustained damage

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

1.55%
Q
Undertow

Undertow

Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and slowing their Movement Speed. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
1
4
5
7
9
W
Vicious Strikes

Vicious Strikes

Olaf's Attack Speed is increased, he gains Life Steal and has increased healing from all sources based on how much Health he is missing.
2
14
15
17
18
E
Reckless Swing

Reckless Swing

Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target.
3
8
10
12
13
R
Ragnarok

Ragnarok

Olaf temporarily becomes immune to disables.
6
11
16

Pick Rate

55.82%
Q
Undertow

Undertow

Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and slowing their Movement Speed. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
2
4
5
7
9
W
Vicious Strikes

Vicious Strikes

Olaf's Attack Speed is increased, he gains Life Steal and has increased healing from all sources based on how much Health he is missing.
1
14
15
17
18
E
Reckless Swing

Reckless Swing

Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target.
3
8
10
12
13
R
Ragnarok

Ragnarok

Olaf temporarily becomes immune to disables.
6
11
16

Pick Rate

17.94%
Q
Undertow

Undertow

Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and slowing their Movement Speed. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
1
4
5
7
9
W
Vicious Strikes

Vicious Strikes

Olaf's Attack Speed is increased, he gains Life Steal and has increased healing from all sources based on how much Health he is missing.
2
8
10
12
13
E
Reckless Swing

Reckless Swing

Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target.
3
14
15
17
18
R
Ragnarok

Ragnarok

Olaf temporarily becomes immune to disables.
6
11
16

Pick Rate

13.90%
Q
Undertow

Undertow

Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and slowing their Movement Speed. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
1
4
5
7
9
W
Vicious Strikes

Vicious Strikes

Olaf's Attack Speed is increased, he gains Life Steal and has increased healing from all sources based on how much Health he is missing.
3
14
15
17
18
E
Reckless Swing

Reckless Swing

Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target.
2
8
10
12
13
R
Ragnarok

Ragnarok

Olaf temporarily becomes immune to disables.
6
11
16

Pick Rate

6.71%
Q
Undertow

Undertow

Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and slowing their Movement Speed. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
2
4
5
7
9
W
Vicious Strikes

Vicious Strikes

Olaf's Attack Speed is increased, he gains Life Steal and has increased healing from all sources based on how much Health he is missing.
1
8
10
12
13
E
Reckless Swing

Reckless Swing

Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target.
3
14
15
17
18
R
Ragnarok

Ragnarok

Olaf temporarily becomes immune to disables.
6
11
16

Pick Rate

3.59%

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