Nunu & Willump Statistics in North America

  • Game patch: 9.22
  • Game count: 436,974
  • Average match length: 29:01
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Nunu & Willump

Nunu & Willump

the Boy and His Yeti

  • P Call of the Freljord

    Call of the Freljord

    Cooldown: 10 seconds per target

    Dealing damage to enemy champions, large monsters, or structures grants Willump and his ally nearby with the highest attack speed Call of the Freljord, increasing their attack speed by 20% and movement speed by 10% for 4 seconds.

    While Nunu & Willump are under the effects of Call of the Freljord, their basic attacks cleave for 30% bonus Attack Damage damage.

    The duration stacks but the effect can only occur once every 10 seconds per target.

  • Q Consume

    Consume

    Cooldown: 12/11/10/9/8Cost: 60 manaRange: 125

    Willump takes a bite of an enemy, dealing damage and healing himself. This healing increases by 50% of maximum Health when he is below 50% health.

    Monsters and minions: Deals 340/500/660/820/980 true damage and heals for 75/110/145/180/215 (+70% bonus Ability Power).

    Champions: Deals 60/100/140/180/220 (+70% bonus Ability Power) magic damage and heals for 8% of bonus Health (+70% bonus Ability Power).

  • W Biggest Snowball Ever!

    Biggest Snowball Ever!

    Cooldown: 14Cost: 50/55/60/65/70 manaRange: 7500

    Willump rolls a snowball that grows in size and speed. The larger the snowball, the more damage it deals and the longer it knocks up.

    When the snowball impacts a wall, enemy champion, or large monster, it explodes, dealing up to 180/225/270/315/360 (+150% bonus Ability Power) damage to nearby enemies and knocking them up.

    Reactivating the ability rolls the snowball forward on a straight path.

    Continuously turning in the same direction increases Willump's turn rate over time. This bonus starts over when changing turn direction.

  • E Snowball Barrage

    Snowball Barrage

    Cooldown: 14Cost: 50/55/60/65/70 manaRange: 690

    For 3 seconds, each additional cast causes Nunu to throw 3 snowballs at a rapid rate. Enemies hit take 16/24/32/40/48 (+6% bonus Ability Power) magic damage, and champions and large monsters become Snowbound. Enemies hit 3 times are slowed by 30/35/40/45/50% for 1 second.

    Willump's Turn: After Nunu is finished throwing snowballs, all enemies within range that are Snowbound take 20/30/40/50/60 (+80% bonus Ability Power) magic damage and become rooted in place for 0.5 - 1.5 (based on level) seconds.

    Nunu can cast Snowball Barrage up to 3 times before Willump's Turn.
    Nunu can only slow each enemy once with Snowball Barrage.

  • R Absolute Zero

    Absolute Zero

    Cooldown: 110/100/90Cost: 100 manaRange: 650

    Willump channels for 3 seconds, sapping the area of heat. Nearby enemies have their Movement Speed slowed by 50%, increasing to 95% over the duration of the channel. Nunu and Willump receive a shield that absorbs 65/75/85 (+30/40/50% of bonus Health) damage, decaying over 3 seconds after the channel ends.

    Enemies caught in the area when the channel ends take up to 625/925/1275 (+250% bonus Ability Power) magic damage, depending on how long Absolute Zero was channeled.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Frequent Runes

Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Skills Order

Q
Consume

Consume

Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.
1
4
5
7
9
W
Biggest Snowball Ever!

Biggest Snowball Ever!

Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies.
2
14
15
17
18
E
Snowball Barrage

Snowball Barrage

Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball.
3
8
10
12
13
R
Absolute Zero

Absolute Zero

Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.
6
11
16
Win Rate:51.93%
Ban Rate:1.85%
Pick Rate:4.24%
Kills: 4.08
Deaths: 5.49
Assists: 11.88
Minions Killed:33
Gold Earned:10,273
Gold Spent:9,319
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.00
Largest Killing Spree: 1.73
Largest Multi Kill: 0.83
Wards Killed: 2.01
Wards Placed: 6.88
Vision Wards Bought: 1.33
Tower Kills: 0.00
Win rate by Game Length
This graphic shows you the average Win Rate for Nunu & Willump based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

Pick Rate: 0.08%

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

Pick Rate: 5.36%1375

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

98.28%
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.85%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.78%
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.03%
Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

65.19%
Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

19.31%
Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

6.43%
Resolve

Live forever
Durability and crowd control

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

2.92%
Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

1.40%
Q
Consume

Consume

Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.
1
4
5
7
9
W
Biggest Snowball Ever!

Biggest Snowball Ever!

Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies.
2
14
15
17
18
E
Snowball Barrage

Snowball Barrage

Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball.
3
8
10
12
13
R
Absolute Zero

Absolute Zero

Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.
6
11
16

Pick Rate

45.28%
Q
Consume

Consume

Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.
1
4
5
7
9
W
Biggest Snowball Ever!

Biggest Snowball Ever!

Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies.
2
8
10
12
13
E
Snowball Barrage

Snowball Barrage

Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball.
3
14
15
17
18
R
Absolute Zero

Absolute Zero

Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.
6
11
16

Pick Rate

25.00%
Q
Consume

Consume

Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.
1
4
5
7
9
W
Biggest Snowball Ever!

Biggest Snowball Ever!

Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies.
3
14
15
17
18
E
Snowball Barrage

Snowball Barrage

Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball.
2
8
10
12
13
R
Absolute Zero

Absolute Zero

Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.
6
11
16

Pick Rate

23.99%
Q
Consume

Consume

Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.
1
4
5
7
9
W
Biggest Snowball Ever!

Biggest Snowball Ever!

Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies.
3
8
10
12
13
E
Snowball Barrage

Snowball Barrage

Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball.
2
14
15
17
18
R
Absolute Zero

Absolute Zero

Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.
6
11
16

Pick Rate

4.38%
Q
Consume

Consume

Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.
2
4
5
7
9
W
Biggest Snowball Ever!

Biggest Snowball Ever!

Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies.
1
14
15
17
18
E
Snowball Barrage

Snowball Barrage

Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball.
3
8
10
12
13
R
Absolute Zero

Absolute Zero

Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.
6
11
16

Pick Rate

0.33%

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