Kindred Statistics in North America

  • Game patch: 9.22
  • Game count: 45,754
  • Average match length: 29:10
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Kindred

Kindred

The Eternal Hunters

  • P Mark of the Kindred

    Mark of the Kindred

    Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.

  • Q Dance of Arrows

    Dance of Arrows

    Cooldown: 9Cost: 35 manaRange: 340

    Lamb vaults, firing up to 3 arrows at nearby enemies, dealing 60/80/100/120/140 (+65% bonus Attack Damage) physical damage and gains 25% (+5% per Mark) bonus attack speed for 4 seconds.

    Casting Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to 4/3.5/3/2.5/2 seconds.

  • W Wolf's Frenzy

    Wolf's Frenzy

    Cooldown: 18/17/16/15/14Cost: 40 manaRange: 560

    Passive: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to 32 - 100 health based on how much health Kindred is missing.

    Active: Wolf claims a territory, attacking nearby enemies inside it for 8.5 seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.

    Wolf's attacks deal magic damage equal to 25/30/35/40/45 (+20% bonus Attack Damage) plus 1.5% + 1% of enemy current health% per Mark of the target's current health.

    Wolf attacks 25% faster based on Kindred's attack speed. His attacks maim monsters for 50% increased damage and reduce their Movement Speed by 50% for 2 seconds.

  • E Mounting Dread

    Mounting Dread

    Cooldown: 16/15/14/13/12Cost: 50 manaRange: 500

    Cripple an enemy, slowing their movement speed by 50% for 1 second.

    After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing 80/100/120/140/160 (+80% bonus Attack Damage) plus 8% of the target's missing health as bonus physical damage.

    Wolf's attack critically strikes targets for 50% increased damage if they are below 15% (+5%) health (Increased by Critical Strike Chance).

    [Maximum vs. monsters]

  • R Lamb's Respite

    Lamb's Respite

    Cooldown: 180/150/120Range: 500

    Lamb blesses the ground underneath her for 4 seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% Health, units become immune to further damage or healing.

    When the blessing ends all living things inside heal for 200/250/300.

Statistics by Role

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Frequent Runes

Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Skills Order

Q
Dance of Arrows

Dance of Arrows

Kindred tumbles and shoots up to three arrows at nearby targets.
2
4
5
7
9
W
Wolf

Wolf's Frenzy

Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
1
8
10
12
13
E
Mounting Dread

Mounting Dread

Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
3
14
15
17
18
R
Lamb

Lamb's Respite

Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
6
11
16
Win Rate:48.54%
Ban Rate:0.83%
Pick Rate:2.55%
Kills: 6.88
Deaths: 6.76
Assists: 7.17
Minions Killed:37
Gold Earned:11,398
Gold Spent:10,411
Double Kills:0.94
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 1.85
Largest Killing Spree: 2.38
Largest Multi Kill: 1.21
Wards Killed: 2.96
Wards Placed: 7.29
Vision Wards Bought: 1.32
Tower Kills: 0.97
Win rate by Game Length
This graphic shows you the average Win Rate for Kindred based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

99.24%
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.40%
  • Ghost

    Ghost

    Cooldown: 180 seconds
    Your champion can move through units for 10 seconds, gaining increased Movement Speed. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.23%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Smite

    Smite

    Cooldown: 15 seconds
    Deals 390-1000 true damage (depending on champion level) to target epic or large monster or enemy minion. Restores Health based on your maximum life when used against monsters.

Pick Rate

0.06%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

61.02%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

23.36%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

7.15%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

3.63%
Precision

Become a legend
Improved attacks and sustained damage

Domination
Hunt and eliminate prey
Burst damage and target access

Pick Rate

1.95%
Q
Dance of Arrows

Dance of Arrows

Kindred tumbles and shoots up to three arrows at nearby targets.
2
4
5
7
9
W
Wolf

Wolf's Frenzy

Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
1
8
10
12
13
E
Mounting Dread

Mounting Dread

Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
3
14
15
17
18
R
Lamb

Lamb's Respite

Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
6
11
16

Pick Rate

69.51%
Q
Dance of Arrows

Dance of Arrows

Kindred tumbles and shoots up to three arrows at nearby targets.
2
4
5
7
9
W
Wolf

Wolf's Frenzy

Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
1
14
15
17
18
E
Mounting Dread

Mounting Dread

Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
3
8
10
12
13
R
Lamb

Lamb's Respite

Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
6
11
16

Pick Rate

15.47%
Q
Dance of Arrows

Dance of Arrows

Kindred tumbles and shoots up to three arrows at nearby targets.
1
4
5
7
9
W
Wolf

Wolf's Frenzy

Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
2
8
10
12
13
E
Mounting Dread

Mounting Dread

Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
3
14
15
17
18
R
Lamb

Lamb's Respite

Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
6
11
16

Pick Rate

9.77%
Q
Dance of Arrows

Dance of Arrows

Kindred tumbles and shoots up to three arrows at nearby targets.
1
4
5
7
9
W
Wolf

Wolf's Frenzy

Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
2
14
15
17
18
E
Mounting Dread

Mounting Dread

Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
3
8
10
12
13
R
Lamb

Lamb's Respite

Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
6
11
16

Pick Rate

1.27%
Q
Dance of Arrows

Dance of Arrows

Kindred tumbles and shoots up to three arrows at nearby targets.
2
4
5
7
9
W
Wolf

Wolf's Frenzy

Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
1
8
10
13
14
E
Mounting Dread

Mounting Dread

Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
3
12
15
17
18
R
Lamb

Lamb's Respite

Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
6
11
16

Pick Rate

0.71%

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