Tahm Kench Statistics in North America

  • Game patch: 9.22
  • Game count: 27,653
  • Average match length: 29:01
  • Game type: RANKED SOLO
  • Map: Summoner's Rift
Tahm Kench

Tahm Kench

the River King

  • P An Acquired Taste

    An Acquired Taste

    Tahm Kench puts the heft of his immense body behind his attacks and abilities, gaining extra damage based on 4% of his total health. Damaging enemy champions builds stacks of An Acquired Taste. At three stacks, he can use Devour on an enemy champion.

  • Q Tongue Lash

    Tongue Lash

    Cooldown: 5Cost: 50 manaRange: 900

    Damage the first enemy hit for 80/130/180/230/280 (+70% bonus Ability Power) magic damage and slow them by 30/40/50/60/70% for 3s. Champions with 3 stacks of An Acquired Taste will additionally be stunned for 2s.

    Activate Devour while your tongue is in midair to devour monsters/minions from a distance.

  • W Devour

    Devour

    Cooldown: 20Cost: 100 manaRange: 250

    Devour a target for 4s (half that for enemy champions.) Enemies are dealt 60/105/150/195/240% (+11%) of their maximum health as magic damage (maximum of 500 against neutral monsters).

    Enemy Champions: Requires 3 stacks of An Acquired Taste to be devoured. While holding any champion, Tahm Kench is slowed by 95% and grounded.

    Minions and Monsters: Reactivate to spit them, dealing 60/105/150/195/240 (+60% bonus Ability Power) magic damage to targets hit.

    • When used on an enemy, half of Devour's cooldown and mana cost are refunded.
    • Allies can no release themselves from Devour early while affected by Crowd Control

  • E Thick Skin

    Thick Skin

    Cooldown: 3Range: 1

    Passive: 45/50/55/60/65% of the Damage taken while this ability is not cooling down is converted to gray health. If allowed to decay, 75% of gray health will turn back into health.

    Active: Convert all of your gray health into a shield that lasts 2 seconds.

  • R Abyssal Voyage

    Abyssal Voyage

    Cooldown: 140/130/120Cost: 100 manaRange: 2500/5500/8500

    Begin to channel for up to 6 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to the target location. Incoming champion damage breaks the channel.

    'Boy, the world's one river, and I'm its king. Ain't no place I ain't been; ain't no place I can't go again.'

Statistics by Role

Core Items

Summoner Spells

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Frequent Runes

Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Skills Order

Q
Tongue Lash

Tongue Lash

Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit. This ability gains a stun after three stacks of An Acquired Taste.
1
4
5
7
9
W
Devour

Devour

Tahm Kench devours a target, dealing a percentage of their maximum health as magic damage. He can spit devoured minions and monsters out as a skillshot that deals magic damage in an area upon impact.
2
8
10
12
13
E
Thick Skin

Thick Skin

Tahm Kench turns incoming damage into gray health. As gray health decays, Tahm Kench is healed for a percentage of the gray health amount. When activated, this ability turns all gray health into a shield.
3
14
15
17
18
R
Abyssal Voyage

Abyssal Voyage

Tahm Kench teleports across the map, and he may bring one ally champion with him.
6
11
16
Win Rate:45.88%
Ban Rate:0.65%
Pick Rate:0.33%
Kills: 2.48
Deaths: 6.00
Assists: 10.14
Minions Killed:49
Gold Earned:8,094
Gold Spent:7,262
Double Kills:0.00
Triple Kills:0.00
Quadra Kills:0.00
Penta Kills:0.00
Killing Sprees: 0.38
Largest Killing Spree: 1.00
Largest Multi Kill: 1.00
Wards Killed: 2.43
Wards Placed: 15.62
Vision Wards Bought: 1.71
Tower Kills: 0.38
Win rate by Game Length
This graphic shows you the average Win Rate for Tahm Kench based on game duration.

With this information you can get an idea about when this champion performs better during the game.
Damages

This graphic breaks down the different types of damages this champion generally deals.
You have to take into consideration that this doesn't strictly tells you that a champion is purely AD (Attack Damage) or AP (Ability Power). There are hybrid champions with abilities that does AD AND AP damage.
Some champions use items as part of their core builds which makes hybrid damage too, which is included in this graphic.

The Damage Taken information though depends on the enemy team composition and doesn't give you that much information about a champion. It's here just because we have that data.

Minions Per Minutes

This graphic shows you the average amount of minions a champion generally kills per minute at different times.
It's a common pattern that due to the game nature at later phases of the game this statistic tends to decrease.

Minions Difference Per Minutes

This graphic shows you the average difference between the amount of minions a champion generally kills per minute versus the same statistic of the champion's enemy laner.
This can give you an idea wether some matchups are harder for a champion in terms of keeping up with the farming.

A negative value means that the champion tends to have a farming disadvantage against their opponents. This doesn't limit the farming to the original lane.
A positive value means that the champion tends to have a farming advantage against their opponents. This doesn't limit the farming to the original lane.

Damage Taken Diff. Per Minutes

This graphic shows you the average difference between the amount of damage a champion generally takes versus the same statistic of the champion's enemy laner

A negative value means that the champion tends to take less damage than his opponent. This include damage received from all sources.
A positive value means that the champion tends to take more damage than his opponent. This include damage received from all sources.

Damage Taken Per Minutes

This graphic shows you the average amount of damage a champion generally takes at different frame times of the game.

Gold Per Minutes

This graphic shows you the average amount of gold a champion generally earns at different frame times of the game.
This includes minion kills, champion kills, assitances and objectives.

Exp Difference Per Minutes

This graphic shows you the average difference between the amount of experience a champion generally earns versus the same statistic of the champion's enemy laner.

A negative value means that the champion tends to earn less experience than his opponent. This include experience from all sources.
A positive value means that the champion tends to earn more experience than his opponent. This include experience from all sources.

Experience Per Minutes

This graphic shows you the average amount of experience a champion generally earns at different frame times of the game.

Core Items

This statistic shows you a list of a set of three items that are usually bought for this champion and the frequency on which these items are bought.

This usually varies depending on the matchup and enemy team composition.

Pick Rate: 36.51%
Pick Rate: 24.87%
Pick Rate: 22.21%
Pick Rate: 8.02%

Starting Items List

This statistic shows you a list of starting items that players buy for this champion. This usually varies depending on the matchup and the players play-style.

First back items

This statistic shows you a list of items that players usually buy on their first back to base.

First back items when ahead

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold advantage over their enemy laner.

This includes kills, assistances and objectives.

First back items when behind

This statistic shows you a list of items that players usually buy on their first back to base when they have a gold disadvantage over their enemy laner.

This includes kills, assistances and objectives.

Spells List

This statistics shows you the most frequent Summoners Spells that players use for this champion. It generally depends on matchups and enemy team composition.

  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Ignite

    Ignite

    Cooldown: 180 seconds
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.

Pick Rate

59.91%
  • Exhaust

    Exhaust

    Cooldown: 210 seconds
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.

Pick Rate

34.26%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Heal

    Heal

    Cooldown: 240 seconds
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.

Pick Rate

3.82%
  • Flash

    Flash

    Cooldown: 300 seconds
    Teleports your champion a short distance toward your cursor's location.
  • Teleport

    Teleport

    Cooldown: 360 seconds
    After channeling for 4 seconds, your champion teleports to target allied structure, minion, or ward.

Pick Rate

1.55%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

53.58%
Resolve

Live forever
Durability and crowd control

Sorcery
Unleash destruction
Empowered abilites and resources manipulation

Pick Rate

20.71%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

13.16%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

6.03%
Resolve

Live forever
Durability and crowd control

Inspiration
Outwit mere mortals
Creative tools and rule bending

Pick Rate

3.62%
Q
Tongue Lash

Tongue Lash

Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit. This ability gains a stun after three stacks of An Acquired Taste.
1
4
5
7
9
W
Devour

Devour

Tahm Kench devours a target, dealing a percentage of their maximum health as magic damage. He can spit devoured minions and monsters out as a skillshot that deals magic damage in an area upon impact.
2
8
10
12
13
E
Thick Skin

Thick Skin

Tahm Kench turns incoming damage into gray health. As gray health decays, Tahm Kench is healed for a percentage of the gray health amount. When activated, this ability turns all gray health into a shield.
3
14
15
17
18
R
Abyssal Voyage

Abyssal Voyage

Tahm Kench teleports across the map, and he may bring one ally champion with him.
6
11
16

Pick Rate

51.75%
Q
Tongue Lash

Tongue Lash

Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit. This ability gains a stun after three stacks of An Acquired Taste.
1
4
5
7
9
W
Devour

Devour

Tahm Kench devours a target, dealing a percentage of their maximum health as magic damage. He can spit devoured minions and monsters out as a skillshot that deals magic damage in an area upon impact.
3
14
15
17
18
E
Thick Skin

Thick Skin

Tahm Kench turns incoming damage into gray health. As gray health decays, Tahm Kench is healed for a percentage of the gray health amount. When activated, this ability turns all gray health into a shield.
2
8
10
12
13
R
Abyssal Voyage

Abyssal Voyage

Tahm Kench teleports across the map, and he may bring one ally champion with him.
6
11
16

Pick Rate

21.93%
Q
Tongue Lash

Tongue Lash

Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit. This ability gains a stun after three stacks of An Acquired Taste.
1
4
5
7
9
W
Devour

Devour

Tahm Kench devours a target, dealing a percentage of their maximum health as magic damage. He can spit devoured minions and monsters out as a skillshot that deals magic damage in an area upon impact.
2
14
15
17
18
E
Thick Skin

Thick Skin

Tahm Kench turns incoming damage into gray health. As gray health decays, Tahm Kench is healed for a percentage of the gray health amount. When activated, this ability turns all gray health into a shield.
3
8
10
12
13
R
Abyssal Voyage

Abyssal Voyage

Tahm Kench teleports across the map, and he may bring one ally champion with him.
6
11
16

Pick Rate

9.21%
Q
Tongue Lash

Tongue Lash

Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit. This ability gains a stun after three stacks of An Acquired Taste.
1
4
5
7
9
W
Devour

Devour

Tahm Kench devours a target, dealing a percentage of their maximum health as magic damage. He can spit devoured minions and monsters out as a skillshot that deals magic damage in an area upon impact.
2
8
10
13
14
E
Thick Skin

Thick Skin

Tahm Kench turns incoming damage into gray health. As gray health decays, Tahm Kench is healed for a percentage of the gray health amount. When activated, this ability turns all gray health into a shield.
3
12
15
17
18
R
Abyssal Voyage

Abyssal Voyage

Tahm Kench teleports across the map, and he may bring one ally champion with him.
6
11
16

Pick Rate

5.26%
Q
Tongue Lash

Tongue Lash

Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit. This ability gains a stun after three stacks of An Acquired Taste.
1
3
5
7
9
W
Devour

Devour

Tahm Kench devours a target, dealing a percentage of their maximum health as magic damage. He can spit devoured minions and monsters out as a skillshot that deals magic damage in an area upon impact.
2
4
8
10
13
E
Thick Skin

Thick Skin

Tahm Kench turns incoming damage into gray health. As gray health decays, Tahm Kench is healed for a percentage of the gray health amount. When activated, this ability turns all gray health into a shield.
12
14
15
16
18
R
Abyssal Voyage

Abyssal Voyage

Tahm Kench teleports across the map, and he may bring one ally champion with him.
6
11
17

Pick Rate

2.63%

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